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#31 | |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Quote:
Id like to see something about that fixed. But just for thought, this thread is about IEDs and their usefulness in 0.9 | |
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#32 |
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IEDs will NOT destroy caches anymore, even if placed on the cache, kinda exploitable.. and its still uber cool vs inf, srsly guys u cant expect a pipebombs to take down APCs..
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#33 | |
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Quote:
Even now an ArtyIED 30m away from a cache caused my mate to get about 3 TK's and a dead cache after we wanted to see what the explosion looked like. | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#34 | |
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#35 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
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#36 |
![]() Join Date: Aug 2009
Posts: 70
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Well Last time I saw a Arty IED was 8.5 but yeah that kit is like non existent now.
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#37 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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As one of our friendly DEVs mentioned a few pages ago, ArtyIEDs will be more plentiful soon.
But in the meantime, could we get two pipebombs on the spawnable kit? |
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#38 | |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
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Quote:
Just use ammo crates and in tandem with RPG's. Pipe bomb =/= Anti-Tank. And I don't think they'll add more artyIED's before the next official patch. | |
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#39 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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#40 |
![]() Join Date: Dec 2008
Location: brisbane
Posts: 710
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i have recently been told, the taliban have started using a different type op IED it's kinda frightning, if ninjadan or jaymz would like me to elaborate i will, but it's not for public consumption.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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