project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback > v0.97 Infantry
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-26-2010, 12:17 PM   #21
Gielster
Default Re: IED feedback

@Proceed
Fallujah already has Ammo pickup trucks and 2(?) arty IED kits. When i used the kit, died and respawned on the new insurgent main, the new kit was already there, so i don't think the spawn time is very long.
Gielster is offline Reply With Quote
Old 02-26-2010, 12:59 PM   #22
Proceed

Proceed's Avatar
Default Re: IED feedback

Quote:
Originally Posted by Gielster View Post
@Proceed
Fallujah already has Ammo pickup trucks and 2(?) arty IED kits. When i used the kit, died and respawned on the new insurgent main, the new kit was already there, so i don't think the spawn time is very long.
I have seen the pickup truck on the LAN server but never online ?!
I think you just picked up the second arty IED kit, because it takes already 5 minutes to despawn.

Cheers Proceed


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Proceed is offline Reply With Quote
Old 02-26-2010, 05:22 PM   #23
boilerrat

boilerrat's Avatar
Default Re: IED feedback

Rarely, is that ammo truck ever used... it just gets thrown away.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
boilerrat is offline Reply With Quote
Old 02-26-2010, 10:03 PM   #24
gameraddict2
Default Re: IED feedback

I should be able to destroy crates with 1 small IED. Even 2 dosen't work, this is my biggest complaint about the new IED strength. I have to get incindiaries from an allied kit to destroy crates.
gameraddict2 is offline Reply With Quote
Old 02-26-2010, 10:52 PM   #25
Proceed

Proceed's Avatar
Default Re: IED feedback

Quote:
Originally Posted by boilerrat View Post
Rarely, is that ammo truck ever used... it just gets thrown away.
Could it be that they do not respawn ?

Today I took one and artyIEDed places where the armor had to come around, then i hid the pickup truck (saw it for the first time online on Fallujah !?) so noone could steal it for a ride into death ...
The result was: one Tank, two APCs and two Humvees down - did not die once, and the truck also was used until the end
Without the truck the result would be completely different - arty IED kits should be used in a team - you need someone to reserve your truck, this person drops ammocrates at hideouts/on requests as long the sapper is waiting, or he is the spotter for the arty IED guy, just telling the sapper to make a call when its to dangerous to watch the apc 50 meters infront of your IED but shooting in your direction.
2 Arty IEDs placed in a distance of 80 meters between each other (same hight ) will destroy any apc and make tanks immobile - one ammocrate gives the possibilty to rearm the arty IED up to four times, but only the IED so if you rearm a granade it may brake after three rearms. Having four IEDs in a quadrilateral of 56 meters distance beetween the IEDs on each side, guarantees a kill on any vehicle.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Proceed is offline
Last edited by Proceed; 02-26-2010 at 11:03 PM..
Reply With Quote
Old 03-02-2010, 03:59 PM   #26
Leeu
Banned

Leeu's Avatar
Default Re: IED feedback

This is somewhat related:

The RKG-3 anti-tank grenade - complete fail, looks like DEVs NERFED that one too:
RKGs now do minimal/no-damage to soft skinned vehicles. a truck/humvee can take a RKG hit to the front windscreen and drive on with no problem. pretty good vehicle design if they can defeat a weapon that's supposed to be able to penetrate 125mm (4.9 inches) of rolled homogeneous armour plating.
Leeu is offline Reply With Quote
Old 03-02-2010, 04:11 PM   #27
AquaticPenguin
Default Re: IED feedback

Quote:
Originally Posted by Leeu View Post
This is somewhat related:

The RKG-3 anti-tank grenade - complete fail, looks like DEVs NERFED that one too:
RKGs now do minimal/no-damage to soft skinned vehicles. a truck/humvee can take a RKG hit to the front windscreen and drive on with no problem. pretty good vehicle design if they can defeat a weapon that's supposed to be able to penetrate 125mm (4.9 inches) of rolled homogeneous armour plating.
RKG may penetrate 125mm of rolled homogeneous but there's a few points to note.

rolled harmogenous is not equivalent to most modern armour, and I'm guessing the 125mm is also an optimal penetration. The thing is an anti-tank grenade in nature, and being a complex design is depends a lot on the thrower, there's no guarantee it will hit straight on or even hit a vital part. And when it does hit it fires a shape charge through the vehicle, if this hits the engine block it would damage the vehicle severely, but the primary use by insurgents is to kill or maime the occupants - so killing all 6 occupants with one RKG hit would be a little extreme. Also before 0.9, in my experience at least, they only one hit killed a few times and I assume that was due to the vehicle already being damaged.

The devs made the RKGs cause damage to tanks (from above at least) and cause damage to APCs, so I don't see where the nerfed argument is coming from.
AquaticPenguin is offline Reply With Quote
Old 03-02-2010, 04:16 PM   #28
PlaynCool

PlaynCool's Avatar
Default Re: IED feedback

Quote:
Originally Posted by boilerrat View Post
Rarely, is that ammo truck ever used... it just gets thrown away.
Qwite often i see it used as anti-infantry run over car, on Asad, Fallujah it's common to see a ins/hamas driving this truck trying to run someone over.

Forgive my bad English...
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
PlaynCool is offline Reply With Quote
Old 03-02-2010, 04:29 PM   #29
Proceed

Proceed's Avatar
Default Re: IED feedback

Quote:
Originally Posted by PlaynCool View Post
Qwite often i see it used as anti-infantry run over car, on Asad, Fallujah it's common to see a ins/hamas driving this truck trying to run someone over.
Oh boy, when I see guys doing this with that vehicle, which is so important for the deadly artillery IEDs, I just want to ban them or at least beat the shit out of them !

@Leeu

I can't find any changings regarding RPG power here, can't say anything about it though, I'm more in IEDs.

Cheers Proceed


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Proceed is offline Reply With Quote
Old 03-06-2010, 03:27 PM   #30
TristanYockell

TristanYockell's Avatar
Default Re: IED feedback

RPG's and RKG's are fine, Iv still destoyed lots of light armoured vehicles with them.

Kind of have a gripe with the rpg's and humvees however. Hitting them in the crew compartment with one and they just drive along with noone injured/killed is a piss off.
TristanYockell is offline
Last edited by TristanYockell; 03-06-2010 at 03:38 PM..
Reply With Quote
Reply


Tags
feedback, ied
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:58 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.