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#21 |
![]() Join Date: Sep 2008
Posts: 143
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@Proceed
Fallujah already has Ammo pickup trucks and 2(?) arty IED kits. When i used the kit, died and respawned on the new insurgent main, the new kit was already there, so i don't think the spawn time is very long. |
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#22 | |
![]() Join Date: Jun 2009
Location: Bayern
Posts: 196
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Quote:
I think you just picked up the second arty IED kit, because it takes already 5 minutes to despawn. Cheers Proceed | |
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#23 |
![]() Join Date: Sep 2009
Location: Michigan
Posts: 1,470
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Rarely, is that ammo truck ever used... it just gets thrown away.
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#24 |
![]() Join Date: Jun 2009
Location: New Zealand
Posts: 15
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I should be able to destroy crates with 1 small IED. Even 2 dosen't work, this is my biggest complaint about the new IED strength. I have to get incindiaries from an allied kit to destroy crates.
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#25 | |
![]() Join Date: Jun 2009
Location: Bayern
Posts: 196
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Quote:
Today I took one and artyIEDed places where the armor had to come around, then i hid the pickup truck (saw it for the first time online on Fallujah !?) so noone could steal it for a ride into death ... The result was: one Tank, two APCs and two Humvees down - did not die once, and the truck also was used until the end Without the truck the result would be completely different - arty IED kits should be used in a team - you need someone to reserve your truck, this person drops ammocrates at hideouts/on requests as long the sapper is waiting, or he is the spotter for the arty IED guy, just telling the sapper to make a call when its to dangerous to watch the apc 50 meters infront of your IED but shooting in your direction. 2 Arty IEDs placed in a distance of 80 meters between each other (same hight ) will destroy any apc and make tanks immobile - one ammocrate gives the possibilty to rearm the arty IED up to four times, but only the IED so if you rearm a granade it may brake after three rearms. Having four IEDs in a quadrilateral of 56 meters distance beetween the IEDs on each side, guarantees a kill on any vehicle. | |
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Last edited by Proceed; 02-26-2010 at 11:03 PM..
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#26 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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This is somewhat related:
The RKG-3 anti-tank grenade - complete fail, looks like DEVs NERFED that one too: RKGs now do minimal/no-damage to soft skinned vehicles. a truck/humvee can take a RKG hit to the front windscreen and drive on with no problem. pretty good vehicle design if they can defeat a weapon that's supposed to be able to penetrate 125mm (4.9 inches) of rolled homogeneous armour plating. |
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#27 | |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 771
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Quote:
rolled harmogenous is not equivalent to most modern armour, and I'm guessing the 125mm is also an optimal penetration. The thing is an anti-tank grenade in nature, and being a complex design is depends a lot on the thrower, there's no guarantee it will hit straight on or even hit a vital part. And when it does hit it fires a shape charge through the vehicle, if this hits the engine block it would damage the vehicle severely, but the primary use by insurgents is to kill or maime the occupants - so killing all 6 occupants with one RKG hit would be a little extreme. Also before 0.9, in my experience at least, they only one hit killed a few times and I assume that was due to the vehicle already being damaged. The devs made the RKGs cause damage to tanks (from above at least) and cause damage to APCs, so I don't see where the nerfed argument is coming from. | |
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#28 |
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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Forgive my bad English...
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#29 | |
![]() Join Date: Jun 2009
Location: Bayern
Posts: 196
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Quote:
@Leeu I can't find any changings regarding RPG power here, can't say anything about it though, I'm more in IEDs. Cheers Proceed | |
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#30 |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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RPG's and RKG's are fine, Iv still destoyed lots of light armoured vehicles with them.
Kind of have a gripe with the rpg's and humvees however. Hitting them in the crew compartment with one and they just drive along with noone injured/killed is a piss off. |
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Last edited by TristanYockell; 03-06-2010 at 03:38 PM..
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