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Old 02-21-2010, 07:40 PM   #1
Hunt3r
Default Deviation Feedback

Note: This, in no way, shape or form, constitutes anyone else's opinion. All thoughts in this constitutes my own, and if construed as otherwise, is not my problem.

As it is, I believe that the max deviation values and rate of deviation decrease are unchanged, and rate of deviation increase are the exact same as rate of decrease, and this feedback reflects this.

Deviation, quite simply, has improved a great deal. I think this is a step in the right direction, as previously you could quite literally have someone walk into you and have your deviation reset.

However, I do think there are a ways to go in terms of making CQC a bit more fluid, as currently it's still rather spray and pray. It was definitely an improvement from .874. I think that in order to make it better, it would be best to decrease the rate at which deviation decreases, and to decrease the rate at which deviation increases. Additionally, the max deviation should be decreased, so that it still takes 5 seconds to settle completely from max deviation, but max deviation is not bad enough that CQB has many spraying and praying.
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Old 02-22-2010, 04:37 AM   #2
manligheten
Default Re: Deviation Feedback

Quote:
Originally Posted by Hunt3r View Post
I think that in order to make it better, it would be best to decrease the rate at which deviation decreases
No way. I liked it best as it was in 0.6, when you hit where you aimed. 0.9 is a little better in that way, but still your aim is like a school girl on a pony if you don't wait ridiculously long time. But I approve having like 10 seconds before maximum deviation. One don't choke oneself by running over a yard.
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Old 02-22-2010, 05:48 AM   #3
clueless_noob

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Default Re: Deviation Feedback

If you know you're gonna end up in CQB with someone(s), grab a shotgun and forget the deviation. American rifleman specialist is the best CQB kit in the game. End of story.
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Old 02-22-2010, 09:52 AM   #4
Rudd
Retired PR Developer
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Default Re: Deviation Feedback

the only place CQB needs development imo is with scopes (not to make them equal to ironsights, just to make them more convenient)


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Old 02-22-2010, 10:03 AM   #5
PLODDITHANLEY
Supporting Member
Default Re: Deviation Feedback

Like this perhaps:

3D Scopes - Project Reality Forums
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Old 02-25-2010, 03:58 AM   #6
Sirex[SWE][MoW]
Default Re: Deviation Feedback

Yeah it has improved a bit, but it is still to much. Especially in CQC combat with scopes, best tactic is to spray auto unscouped lawl.
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Old 03-17-2010, 05:00 AM   #7
BadGuy

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Default Re: Deviation Feedback

Quote:
Originally Posted by clueless_noob View Post
If you know you're gonna end up in CQB with someone(s), grab a shotgun and forget the deviation. American rifleman specialist is the best CQB kit in the game. End of story.
The Shotgun is only Breaching Slug which is one giant ball of 1770 lethality. compared to buckshot which is only used by insurgents. Breaching does kill in one hit if you are lucky. The Remington is the best.


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Old 03-17-2010, 06:34 AM   #8
clueless_noob

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Default Re: Deviation Feedback

Quote:
Originally Posted by BadGuy View Post
The Shotgun is only Breaching Slug which is one giant ball of 1770 lethality. compared to buckshot which is only used by insurgents. Breaching does kill in one hit if you are lucky. The Remington is the best.
Have you played 0.9 yet? Rifleman Specialist's semi-auto shotgun comes with the buckshot nowdays
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Old 03-17-2010, 01:48 PM   #9
ComradeHX

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Default Re: Deviation Feedback

Quote:
Originally Posted by clueless_noob View Post
If you know you're gonna end up in CQB with someone(s), grab a shotgun and forget the deviation. American rifleman specialist is the best CQB kit in the game. End of story.
Russian and MEC rifleman specialists are better.

Reload is so much faster.

Btw, spray and pray is the way to go in CQB. Because people are so close that aiming is almost not needed... whoever pulls the trigger usually wins.


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Old 03-17-2010, 03:38 PM   #10
iAllex
Supporting Member

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Default Re: Deviation Feedback

Quote:
Originally Posted by Hunt3r View Post
Note: This, in no way, shape or form, constitutes anyone else's opinion. All thoughts in this constitutes my own, and if construed as otherwise, is not my problem.

As it is, I believe that the max deviation values and rate of deviation decrease are unchanged, and rate of deviation increase are the exact same as rate of decrease, and this feedback reflects this.

Deviation, quite simply, has improved a great deal. I think this is a step in the right direction, as previously you could quite literally have someone walk into you and have your deviation reset.

However, I do think there are a ways to go in terms of making CQC a bit more fluid, as currently it's still rather spray and pray. It was definitely an improvement from .874. I think that in order to make it better, it would be best to decrease the rate at which deviation decreases, and to decrease the rate at which deviation increases. Additionally, the max deviation should be decreased, so that it still takes 5 seconds to settle completely from max deviation, but max deviation is not bad enough that CQB has many spraying and praying.
That or, increase the cone of deviation lenght, so, the deviation would be felt at longer distances, and not that much in CQC.

Quote:
Btw, spray and pray is the way to go in CQB. Because people are so close that aiming is almost not needed... whoever pulls the trigger usually wins.
Comrade, maybe in PR, but, in real life conventional armyes instruct you to always have the weapons at aimpoint in CQC. It's more about speed and reflex.


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