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Old 03-17-2011, 11:21 AM   #11
[R-COM]Arc_Shielder
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Default Re: Matador (IDF HAT) inaccuracy

Well, I guess this explains why in one Beirut round I was so ashamed of myself. Missed 4 times in a distance not more than 200m. Only got it at the 5th time when the damn thing was passing by slowly...30m or something.
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Old 03-17-2011, 11:47 AM   #12
Mouthpiece
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Default Re: Matador (IDF HAT) inaccuracy

Yes, it looses accurassy over distance. I couldn't kill a BTR swimming north of Beirut TV station, nor could I hit the BMP in Iron Eagle. Well, It's not a big deal if opposing team has the same kind of "deviating" HAT (like russians do), but note that MEC HAT flies in a straight line.
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Old 03-17-2011, 06:57 PM   #13
ShockUnitBlack

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Default Re: Matador (IDF HAT) inaccuracy

Does the thing not have stadia marks to sight with in real life then? Because I find that really strange if the thing drops like it does in PR in real-life.


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Old 03-17-2011, 07:10 PM   #14
TheAmazingYant

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Default Re: Matador (IDF HAT) inaccuracy

It's a dumbfire rocket. It's less accurate at range but faster to deploy. So basically it's an RPG-7. No biggie, just not something that you'd expect the first time you unpack it (I tried putting a handful of rockets at an FOB from 500m before I caught on).


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Old 03-18-2011, 03:02 AM   #15
dtacs
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Default Re: Matador (IDF HAT) inaccuracy

The faster deploy time is not a fair tradeoff, its still a crap weapon. I'd rather double the deploy time and for it to be accurate instead, because currently it can't hit a barn door.
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