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#11 |
![]() Join Date: Sep 2010
Posts: 1,096
Location: Porto
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Well, I guess this explains why in one Beirut round I was so ashamed of myself. Missed 4 times in a distance not more than 200m. Only got it at the 5th time when the damn thing was passing by slowly...30m or something.
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#12 |
![]() Join Date: May 2010
Posts: 512
Location: Riga
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Yes, it looses accurassy over distance. I couldn't kill a BTR swimming north of Beirut TV station, nor could I hit the BMP in Iron Eagle. Well, It's not a big deal if opposing team has the same kind of "deviating" HAT (like russians do), but note that MEC HAT flies in a straight line.
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#13 |
![]() Join Date: Jan 2010
Posts: 1,329
Location: Vancouver, BC
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Does the thing not have stadia marks to sight with in real life then? Because I find that really strange if the thing drops like it does in PR in real-life.
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#14 |
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It's a dumbfire rocket. It's less accurate at range but faster to deploy. So basically it's an RPG-7. No biggie, just not something that you'd expect the first time you unpack it (I tried putting a handful of rockets at an FOB from 500m before I caught on).
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#15 |
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The faster deploy time is not a fair tradeoff, its still a crap weapon. I'd rather double the deploy time and for it to be accurate instead, because currently it can't hit a barn door.
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| Tags |
| crosshairs, hat, idf, inaccuracy, matador |
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