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Old 03-24-2017, 11:45 PM   #11
PR:BF2 Developer
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[R-DEV]camo's Avatar
Default re: 5.45x39 RPM

Originally Posted by viirusiiseli View Post
High RPM weapons dont have enough recoil, it was reported and demonstrated, nothing happened
I think you very well know why that is, don't get too carried away all the time.

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Old 03-25-2017, 05:22 AM   #12

DogACTUAL's Avatar
Default re: 5.45x39 RPM

While you are at it please nerf the snipers, they are too op. It is unfair getting one-shoted because you should always have a chance to react to incoming fire. I propose one sniper bullet=20%dmg.

Also remove deviation completely, it is unfair because IRL you can c where u aim, thanks!
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Old 03-25-2017, 05:25 AM   #13

HeneraLuna's Avatar
Default re: 5.45x39 RPM

IMO teams getting slaughtered is due to lack of cooperation , 36 damage is no big deal specially when you work as a squad or as a team , it is the most important rule of the battlefield right? , stick to your squad. When i'm playing Saaremaa i always doubt we could win when i am on the USMC side , hence i would prefer to play on Rus side because of the fully auto AK than US' M4/M16, and the camos too.
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Old 03-25-2017, 06:30 AM   #14
Default re: 5.45x39 RPM

Originally Posted by Frontliner View Post
It won't matter if it's 36, 39 or 42 damage, the 900 RPM guns will prevail no matter if the damage is the same or in the same ballpark(3-hit KO range). What will matter is the reduced RPM on the 900 RPM rifles as that makes the recoil far more important(less recoil cut-off) whilst increasing the time it takes to kill. If you compare the G36's, QBZ's or SA80's performance to the AK's you'll notice it is all largely similar, whereas the C7/8 and M4A1(and to a degree the Famas as well) just shit on the AK all day long.
This is correct. AK and bursting M4 are very well balanced but faster firing full auto rifles destroy it. Many times having a better position or firing first doesn't matter vs C7, you still lose simply because it fires more bullets with better accuracy. CQB balance has been horrible for a long time.
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Old 03-25-2017, 07:53 AM   #15
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Default re: 5.45x39 RPM

Surely we can all agree that it's nothing wrong with 5.45x39 damage. ROF is a completely different matter - maybe make a thread to complain there instead?

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Old 03-25-2017, 09:48 AM   #16

IronFist's Avatar
Default re: 5.45x39 RPM

Well, i guess you guys are right, there is nothing wrong with the 5.45x39 damage, but rather with the RPM. It just that the G36 kept outgunning me even though i was the first firing and hitting and when i saw that the G36 had higher damage by 3, i thought that it was the problem and i was wrong on this. I just hope that later in the future, the RPM issue will be fixed. Anyway, thanks for the replies
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Old 03-25-2017, 11:23 AM   #17

DogACTUAL's Avatar
Default re: 5.45x39 RPM

How do you fix the RPM without it becoming unrealistic? The weapon stats must stay true to their real life counterparts, you can't just waltz in and set the RPM how you like it, that would defeat the whole purpose of this game.

I guess the only way would be to increase recoil?
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Old 03-25-2017, 12:14 PM   #18
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default re: 5.45x39 RPM

Yes I agree on that, changing the ROF would be stupid. If we would lower the ROF on the C7 then we should do the same for the Russian autocannons haha.


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Old 03-25-2017, 12:44 PM   #19
Project Reality Beta Tester
Default re: 5.45x39 RPM

Well, the ROF of the 2A42 could easily be mitigated by buffing those armour parts on IFVs which are meant to withstand 30mm shells in the first place. It doesn't solve any trouble the infantry might have, but on the other hand a side-shot on the BMP2 is enough to put that thing out of comission with the exception of light AT systems such as the LAW.

Increasing the recoil unfortunately doesn't quite work because that would fuck up firing your rifles in semi, so unless you have an alternative I believe the best solution would be to just cut down the ROF.

ArkUTD: Do note this issue was resolved by the admin team and mats, thus this was closed
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: that's like 5% holocaust there
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Old 03-25-2017, 12:55 PM   #20

X-Alt's Avatar
Default re: 5.45x39 RPM

Originally Posted by tankninja1 View Post
I think all the M16 variants fire at 1200rpm rather than 900 (because of game engine limitations) with the exception of the modern US guns which are limited to 3 round burst. Though IIRC all weapons are bound to multiples of 300rpm up to 1800rpm so 900rpm should be possible which is about what the M16 fires, certainly closer that 1200. While I'm rambling anybody else remember when the M14 had a bugged rate of fire of 1800rpm, those were the days.

That is why the Vietnam M16 and the C7s burn through a mag in a half second.

The damage a bullet does in the game is rather pointless basically all guns will kill in 1, 2, or 3 shots with the exception of pistol rounds. So the difference between 36 damage and 39 damage is negligible since 3 hits from either bullet will be a kill while 2 hits will leave you a few seconds from turning black and white. (all of the above is true with the exception of head shots)
They fire at 900 in game.

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5.45x39, damage, rpm
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