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Old 01-18-2017, 11:09 AM   #61
inb4banned
Default Re: Shotguns

Quote:
Originally Posted by Tit4Tat View Post
This is the thing, without a crosshair that ban uses and whoever else, shotguns are still very good in cqb (as many pointed out they should be) but not as op in a run and gun situation. I can't stress enough how much of a help a crosshair is for a gun running shotty user. I don't think it shotgun values should be changed just of a video where the user uses crosshair.

My 2 pounds.
Wow, what an insight. Instead of making the game behave like it should and balancing the weapons to make it fair for everyone you expect and trust people to play a certain way and not abuse stuff just because. This never has and never will work, why do you think every game has anti cheat?

Instead of living in a fairy tale land I come here wanting to fix the issue and you're still here shitting with your ignorance even after a developer says it's not behaving like it should
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Old 03-21-2017, 09:01 AM   #62
inb4banned
Default Shotguns are still broken

I don't understand how adding more recoil would solve the issue, it only punishes people who aim down sights even more. Just decrease the spread and increase deviation.

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Old 03-21-2017, 03:27 PM   #63
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Moderator

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Default Re: Shotguns are still broken

Quote:
Originally Posted by inb4banned View Post
I don't understand how adding more recoil would solve the issue, it only punishes people who aim down sights even more. Just decrease the spread and increase deviation.
Deviation on shotguns, and all weapons that use sub projectiles, is broken and we cannot do anything about it. Increased recoil was meant to at least prevent people from running around with unscoped SAIGA going on killing spree.
We have other changes planned that should solve any issues with shotguns being overpowered. I am sure you all remember breaching slugs, right?


Mineral: TIL that Wire-guided missiles actually use wire
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Old 03-21-2017, 03:53 PM   #64
qs-racer
Supporting Member

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Default Re: Shotguns

Oh no, breaching slug white ammo s**ks

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Old 03-21-2017, 06:43 PM   #65
[R-CON]LiamBai
PR Tournament Admin
PR Server License Moderator

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Default Re: Shotguns

wallbanging dem civies from 300m mmmmmmmmmmm


Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 03-21-2017, 07:20 PM   #66
viirusiiseli
Banned
Default Re: Shotguns

inb4 unusable shotguns
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Old 03-21-2017, 08:54 PM   #67
DogACTUAL

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Default Re: Shotguns

Quote:
Originally Posted by viirusiiseli View Post
inb4 unusable shotguns
That's exactly the issue those whiny imaginary problem threads create. Just look what happened to the 50.cals on helicopters. Or that one time when they removed the magnification on TOWs because they were 'too op'.
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Last edited by DogACTUAL; 03-21-2017 at 09:01 PM..
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Old 03-22-2017, 10:05 AM   #68
viirusiiseli
Banned
Default Re: Shotguns

Quote:
Originally Posted by DogACTUAL View Post
That's exactly the issue those whiny imaginary problem threads create. Just look what happened to the 50.cals on helicopters. Or that one time when they removed the magnification on TOWs because they were 'too op'.
Soon everything will be equally non-lethal, instead of the old versions where everything was effective, but kept in balance.
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