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#1 |
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Banned
![]() Join Date: Dec 2009
Posts: 376
Location: Ottawa
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When you zoomed in the weapon the indicator for firemode disappears. Oft times I zoom in to fire at a target a few hundred meters away and fire 3 shots. That's a minor problem compared to when it's the other way around, I go to spray a target and end up firing 1 shot.
The only way to check it is to fire a shot or unzoom. It's a necessary piece of GUI because there's no other way to determine it ingame. I'm sure IRL soldiers can finger it to figure out what position it's in. |
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#2 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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True, it should be made so, if possible.
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#3 |
![]() Join Date: Jul 2011
Posts: 190
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I have this problem everytime I play. Would be so much win, if it would be shown while zoomed in.
its lways the same, you crouch through urban environment, zoomed in, ready to shoot anything that comes around the corner, then you remember, "shit! am I on auto or semi?" you zoom-out, check the firemode and some guy comes around and sprays you down while most of your shots don't hit him, since you are not zoomed in and distracted |
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#4 |
![]() Join Date: Jun 2009
Posts: 1,260
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Well, in real life you also cannot see the selector position while aiming down the sights.
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#5 | |
![]() Join Date: Jun 2011
Posts: 64
Location: Stockholm
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Quote:
As a trained soldier, I'm pretty sure you'd know in what position the selector should be in for which firing mode. Even if you don't see it. Do you look down at the shift stick every time you shift gear in a car? | |
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Last edited by fillsson; 06-04-2012 at 11:53 AM..
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#6 | |
![]() Join Date: May 2012
Posts: 78
Location: Stuggart, Germany
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Quote:
Unless people start to create weapons with buttons and a screen showing you the firing mode, you will always be able to feel the position of the selector, never mind which shape it has. And as the fire selector usually is located close to the trigger of your weapon, I would be against any other solution, which has any negative effects while checking the fire mode, like lower precision or being unable to fire or the like. Just display it all the time. | |
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#7 | |
![]() Join Date: Jun 2009
Posts: 1,260
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Quote:
At least you will fire something when left clicking because firearms in-game lacks safety... Maybe people should be trained to remember which firing mode they have instead of having more stuff to look at in corner of screen WHILE looking down the sights. | |
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#8 |
![]() Join Date: Nov 2010
Posts: 94
Location: Điện Biện Phủ
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I set it by default on semi, and auto when I enter a building. Always works, and you'll do it automatically after a while.
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#9 |
![]() Join Date: Jun 2011
Posts: 64
Location: Stockholm
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#10 | |
![]() Join Date: May 2012
Posts: 78
Location: Stuggart, Germany
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Quote:
I agree that you should remember the rounds you have in your magazine, because you need to do so in real life as well. But as we said, the fire selecotr can always be touched without even looking at it, and you know it. Aiming or not. And by the way, you can even change your fire mode while aiming ingame, but you the game doesn't give you any feedback how it felt like. But to switch firemode you need to know in which direction, and if you know in which direction you know the fire mode. So please, implement something which helps recognizing the fire mode. The fact that there is nothing to tell the player is neither a feature (!) nor a bug, just an oversight. I would say. If you don't like the average 1/B/A display you have usually, change the "aiming" display to something else. How about a stylized display of the selector position? One longer arrow for the barrel and the gun in general, another, smaller line for the fire selector. For example: ![]() ![]() The upper figure symbolizes semi, the lower full auto/burst. (depends whether Insurgent M4 or BLUFOR AR-15-weapon) Edit: I made a mistake there. The line on the lower figure should point to the left side, not the right side. What I have drawn there is a saved weapon. ![]() ![]() The upper figure symbolizes full auto, the lower semi. As you can see, the pictures are totally different, and you need to know how the fire selector for the weapon looks like to be able to tell the fire mode without looking at the weapon. This way the player would be forced to learn the weapons, but not remind the fire mode all the time. I think this would be a nice compromise.a | |
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