|
|
#11 |
![]() Join Date: Apr 2009
Posts: 348
Location: St. Petersburg
|
Another whiny thread detected.
Damn, even Couter-Strike had asymmetry between the weapons. Most of milita maps have buildings, why not stick to them? It's a much more CQB oriented faction. Solve your problems with appropriate tactics. Besides, I don't see people complaining about Taliban not having scopes. |
|
|
|
|
|
#12 |
![]() |
Gotrol, how many flags can you cap by staying inside a building?
How many AAS maps feature Taliban? How do you propose to fight an enemy from 2-300 meters away in a sparse woodland environment by staying in a building without optics? How do you propose to use unconventional tactics to combat thermal sight equipped armor threats by staying inside buildings on Fool's Road and Iron Ridge, and actually capture flags, which is the point of AAS maps? While unconventional tactics work well in ambush type warfare, and hit and run scenarios, those tactics do not translate well to offensive attacks. AAS requires that each faction take the offensive in order to win. Unconventional tactics are focused on defensive tactics, hitting the enemy when they are unprepared or not expecting contact, and falling back before they can bring superior firepower to bear. These tactics, when employed properly, work very well in Insurgency layer. They do not, however, translate to offensive warfare within Project Reality. The equipment gap is far too great, between the majority of the enemy infantry being equipped with optics and enemy armor and even some light vehicles having thermal capabilities, as well as UAV support. This thread was not "whiny" as you put it. It was an attempt to address a current imbalance within the gameplay. Personally, I would rather just leave the Militia faction as is, and rather than trying to change the faction around to make them fit an AAS model (pushing a square peg into a round hole, as it were) just keep them on Insurgency maps where they belong. Leave the AAS to conventional factions. |
|
<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>> Just some guy. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#13 | ||
![]() |
Quote:
honestly you guys complain about militia yet they usually win except fools road std, thats almost impossible with the amount of heavy armor the british have, but its realistic Quote:
answer all the flags that are needed to win the game and another thing militia arent suppose to go offensive (though they are really good at attacking on fools road not STD), thats why they have cannons on maps, if the flag isnt in a forest or inside a town its not even worth attempting. | ||
|
Guns don't kill people, people kill people, but the gun sure helps.
|
|||
|
|
Last edited by karambaitos; 12-13-2011 at 02:48 PM..
|
|
|
#14 |
|
Support Technician
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "If you tremble with indignation at every injustice, then you are a comrade of mine." |
|
|
|
|
|
|
#15 | |
![]() Join Date: Jan 2011
Posts: 350
Location: تهران
|
Quote:
There is many armies that even today are not using optics, and I think that Militia's marksmen and snipers are lucky to have optics. | |
|
|
|
|
|
|
|
|
|
|
|
#16 | ||
![]() Join Date: Mar 2007
Posts: 201
Location: swe
|
Quote:
I favour realism, but the game has to fun to play even though you aren't a masochist. Deterministic losing when the teams are balanced isn't very fun in my opinion. It's like playing insurgent on Karbala. Deterministic armor rapage. Discussing game balancing issues isn't whining. Whining about threads that does however is. Quote:
That's because k:d-ratio doesn't matter in insurgency. | ||
|
|
|
|
|
#17 |
![]() Join Date: May 2011
Posts: 848
|
Who takes scopes on woodland maps anyway? If you do it right the maximum firefight range will be about 50 meters.
|
|
|
|
|
|
#18 |
![]() Join Date: Apr 2009
Posts: 348
Location: St. Petersburg
|
Dragon fly- flags in urban compounds and dense Forrest plus uneven landscape.
Fools road, flags in compounds and dense Forrest plus uneven landscape. Kozelsk, flags in compounds and dense Forrest. Iron ridge, flags in urban compounds and dense Forrest. If any of these scenarios are not sufficient for the use of your CQB weapon- then you should stop playing infantry altogether and create a CAS squad. edit-corrected misspelled fags into flags.... was funny. |
|
|
Last edited by Gotrol; 12-13-2011 at 03:58 PM..
|
|
|
#19 | |
![]() Join Date: Mar 2007
Posts: 201
Location: swe
|
Quote:
| |
|
|
|
|
|
#20 | ||
![]() Join Date: Mar 2007
Posts: 201
Location: swe
|
Quote:
Quote:
| ||
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| militia, scopes |
| Thread Tools | |
| Display Modes | |
|
|