project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Feedback > Infantry
21 Sep 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 10-20-2011, 08:07 PM   #1
badmojo420
Supporting Member
Default Handheld AA

In the .96 changelog it says...

Quote:
Increased deviation for handheld AA
I'd like to ask why this was changed? In fact, why is there deviation at all on this weapon?
badmojo420 is offline Reply With Quote
Old 10-20-2011, 09:08 PM   #2
Dev1200

Dev1200's Avatar
Default Re: Handheld AA

So people don't use it as alternate higher splash damage RPG.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Dev1200 is offline Reply With Quote
Old 10-20-2011, 09:52 PM   #3
badmojo420
Supporting Member
Default Re: Handheld AA

I don't see how a deviation increase stops that practice.
badmojo420 is offline Reply With Quote
Old 10-21-2011, 11:59 PM   #4
Trooper909

Trooper909's Avatar
Default Re: Handheld AA

Every handheld AA is guided is it not?That note in the change log always confused me also.
Trooper909 is offline Reply With Quote
Old 10-22-2011, 12:30 PM   #5
Mikemonster

Mikemonster's Avatar
Default Re: Handheld AA

Like Mojo said, presumably so you can't stay on a rooftop and fire at squads below using it's huge [proximity based] kill/blast radius.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Mikemonster is offline Reply With Quote
Old 10-22-2011, 02:35 PM   #6
TheComedian

TheComedian's Avatar
Default Re: Handheld AA

Quote:
Originally Posted by Mikemonster View Post
Like Mojo said, presumably so you can't stay on a rooftop and fire at squads below using it's huge [proximity based] kill/blast radius.
Which is one of the most effective uses for it.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
TheComedian is offline Reply With Quote
Old 10-22-2011, 05:37 PM   #7
badmojo420
Supporting Member
Default Re: Handheld AA

My problem with the deviation is that you can still stand on a roof top and fire it at infantry below, you simply have to wait for the weapon to settle before firing. So, what's the point in having deviation to prevent misusing the weapon, if it doesn't even accomplish that? The deviation hurts the effectiveness of the weapons real usage.

A number of times since this was updated, I've hit objects and injured myself or others around me when attempting to fire into the sky at a helicopter who was locked. The cone is simply too big, it used to be good, but since .96 it's too much.
badmojo420 is offline Reply With Quote
Old 10-22-2011, 07:26 PM   #8
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Handheld AA

Its simply there to stop this kind of usage:

Xfire Video



There isn't any deviation to the missile is locked on a target and then fired afaik (and even if there is, the tracking will soon correct it), only when your not locked and you fire like in that video then there is a lot of deviation.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 10-23-2011, 09:29 AM   #9
[R-DEV]J.F.Leusch69
PR:BF2 Developer

[R-DEV]J.F.Leusch69's Avatar
Default Re: Handheld AA

Quote:
Originally Posted by badmojo420 View Post
My problem with the deviation is that you can still stand on a roof top and fire it at infantry below, you simply have to wait for the weapon to settle before firing. So, what's the point in having deviation to prevent misusing the weapon, if it doesn't even accomplish that? The deviation hurts the effectiveness of the weapons real usage.

A number of times since this was updated, I've hit objects and injured myself or others around me when attempting to fire into the sky at a helicopter who was locked. The cone is simply too big, it used to be good, but since .96 it's too much.
the deviation on the handheld AAs is not the same as on the handheld weapons. it does not settle.
[R-DEV]J.F.Leusch69 is offline Reply With Quote
Old 10-23-2011, 07:39 PM   #10
Arnoldio
Banned
Default Re: Handheld AA

Thef, allways when i fired any kind of AA on public servers, rocket went straight then up unto the sky, minding its own buisness... Only went straight in local. Was that changed? :S Confuzzled.
Arnoldio is offline Reply With Quote
Reply


Tags
handheld
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:01 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.