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#21 |
![]() Join Date: Aug 2010
Posts: 943
Location: Winland
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At least they work in choppas.
Flares+barrelrolz and that missile will never hit you. |
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#22 |
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I can usually avoid AA missiles flying at me in any aircraft, including the A10 with flares and maneuvers. It all depends how you're using the two together. If I do get hit, I usually survive to either land to make repairs, make an emergency landing, or bail. It all depends on the situation.
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#23 |
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Im flying alot and i only can say that if you sitting in the A-10 and u got missile lock then u have a chance of survive of 50%
In my mind the past versions of PR were better for jets including defending with flares, its to easy now to kill slow jets like the frogfot or A-10 greets benz AMG |
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#24 |
![]() Join Date: Apr 2009
Posts: 1,545
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IRL I don't believe that missiles explode when they hit a flare, it doesn't activate the prox fuse...
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#25 |
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How would the missile distinguish the difference between a flare and a jet in terms of proximity fuse? It's looking for a heat signature and goes after it, not the body of an aircraft. (unless it's using radar guidance, in which case chaff helps with that) If the missile is designed to explode in proximity of an aircraft through a heat signature, it will explode on a flare, since flares are made to mimic the exhaust of an aircraft.
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#26 | |
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Quote:
if its radar guided, chaffs only disturb the radar lock and if the missile loses the lock, it wont detonate, or detonates when it passed the target. im not sure though | |
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#27 | |
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Quote:
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#28 |
![]() Join Date: Apr 2009
Posts: 1,545
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I'm mostly out of my depth on this subject, I thought that prox fuses didn't work upon proximity to the heat source, but in proximity to a physical object that is big enough to be noticed.
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#29 |
![]() Join Date: Jun 2011
Posts: 74
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A bit late, but this is correct. Proximity fuses use magnetic fields to detonate IRL.
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