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Old 08-30-2017, 04:20 PM   #11
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: Coax overheat

Quote:
Originally Posted by DusanYugoslavia View Post
Coax over heat on British vehicles is really bad, needs to be fixed.
all 900rpm 7.62 coax are exactly the same.
900rpm 5.56 (puma, stationary lmg) had a typo, it has been fixed for next patch.
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Old 09-06-2017, 08:46 PM   #12
DusanYugoslavia

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Default Re: Coax overheat

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
all 900rpm 7.62 coax are exactly the same.
900rpm 5.56 (puma, stationary lmg) had a typo, it has been fixed for next patch.
I think that Challenger is broken, it feels like 300 rpm... I drove a Schimi and Challenger and there is a big difference...

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Old 09-07-2017, 01:30 AM   #13
TBob

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Default Re: Coax overheat

Scimitar uses L43A1 at 900 RPM, Challenger uses L94A1 at 600 RPM
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Old 09-07-2017, 02:40 AM   #14
DogACTUAL

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Default Re: Coax overheat

I don't even understand why they introduced the 5 second overheat in the first place. Virtually no one was complaining about coax being too OP.
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Old 09-07-2017, 11:13 AM   #15
viirusiiseli
Banned
Default Re: Coax overheat

Quote:
Originally Posted by DogACTUAL View Post
I don't even understand why they introduced the 5 second overheat in the first place. Virtually no one was complaining about coax being too OP.
That and seeing how every other property of armored assets is being turned into as realistic as possible, mostly the things that make them worse, while some aspects (overheat, turret sliding) are kept unrealistic to "tone down" their "effectiveness".

It isn't acceptable.
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