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Old 09-14-2017, 04:26 PM   #41
Heavy Death

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Default Re: Helicopter physics

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Depends, i'm awaiting more feedback from testers rather than implement stuff straight away now.
Current working state(comparison old havoc vs wip apache)


The major problem is lack of inertia in this engine, it makes acceleration and braking too fast and same issue persists for jets.
Increase weight, and then increase torque to have the power to weight ratio the same. That is one way to do stuff in shitty old games.

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Old 09-19-2017, 08:26 PM   #42
WeeGeez
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Default Re: Helicopter physics

Nice video Matrox, I don't often swear on here but those turns are ****ing insane. Is there actually a guy on the gun as well haha!!

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Old 09-23-2017, 06:05 PM   #43
doop-de-doo
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Default Re: Helicopter physics

Aww yeah...


B4TM4N
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Old 10-17-2017, 03:32 PM   #44
[R-DEV]rPoXoTauJIo
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Default Re: Helicopter physics

Quote:
Originally Posted by Heavy Death View Post
Increase weight, and then increase torque to have the power to weight ratio the same. That is one way to do stuff in shitty old games.
It works good. Wait in next patches until old version will be replaced.

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Old 10-18-2017, 06:11 AM   #45
Fuller
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Default Re: Helicopter physics

That looks more like g=981 and not 9.81

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Old 10-26-2017, 12:09 PM   #46
[R-DEV]rPoXoTauJIo
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Default Re: Helicopter physics

Some work being done on long-existing issue of tiger landing.

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