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Old 08-25-2017, 07:39 AM   #21
PBAsydney

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Default Re: Helicopter physics

I agree with the changes in speed, making trans choppers fly faster in regular flight and taking longer to slow down for landing makes them less vulnerable in flight, but requires picking the LZ carefully since it will be more vulnerable while slowing down and landing.
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Old 08-25-2017, 11:58 AM   #22
chrisweb89
PR Server License Moderator
Default Re: Helicopter physics

Go back to old flight speeds and handling. Flying was so fun before the speed need way back whenever.
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Old 08-25-2017, 01:08 PM   #23
Teewurst

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Default Re: Helicopter physics

Please, don't hurt my babys. Please

BTW. is it possible to test the new flight models before they hit the public?

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Old 08-26-2017, 07:29 AM   #24
DogACTUAL

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Default Re: Helicopter physics

Like the new flight model on the CH-47, would like to see it implemented on attack helicopters too. But like i said please consider that they still need to be somewhat effective at diving.
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Old 08-26-2017, 08:12 AM   #25
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: Helicopter physics

Quote:
Originally Posted by Teewurst View Post
BTW. is it possible to test the new flight models before they hit the public?
Yes... our testers do that quite often
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Old 08-27-2017, 10:28 AM   #26
DogACTUAL

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Default Re: Helicopter physics

Can we expect other helicopters than the CH-47 to get the new flight model as an experiment in the next update?
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Old 08-27-2017, 10:44 AM   #27
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
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Default Re: Helicopter physics

Depends, i'm awaiting more feedback from testers rather than implement stuff straight away now.
Current working state(comparison old havoc vs wip apache)


The major problem is lack of inertia in this engine, it makes acceleration and braking too fast and same issue persists for jets.

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Old 08-27-2017, 11:14 AM   #28
Aleon
Default Re: Helicopter physics

I like the way that looks, can't wait to try it out.

Not entirely related but since attack helicopters now need more room to perform attacks, could we allow flying out of bounds again? I can imagine trying to attack targets next to the edge of the map is going to be super annoying with the extra momentum.

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Old 08-27-2017, 03:05 PM   #29
Teewurst

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Default Re: Helicopter physics

Quote:
Originally Posted by [R-DEV]Psyrus View Post
Yes... our testers do that quite often
Good to know

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Old 08-28-2017, 07:39 AM   #30
viirusiiseli
Banned
Default Re: Helicopter physics

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post
Depends, i'm awaiting more feedback from testers rather than implement stuff straight away now.
Current working state(comparison old havoc vs wip apache)


The major problem is lack of inertia in this engine, it makes acceleration and braking too fast and same issue persists for jets.
It is an old game and everyone understands it, jet/heli physics don't need to be anywhere near realistic, it just needs to work for gameplay.

I and a lot of other people in this thread seem to think that 0.98 heli/jet physics worked really well for this game. Why fix something that isn't broken?
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