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Old 08-03-2017, 03:46 PM   #1
DogACTUAL

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Default AA missiles after 1.4.17

...are too OP now. Tested it with a guy on test airfield. Even if you lock only the flares a kill is very likely, even at big distances. Ground aa is a monster now, the constriction to one missile per second doesn't matter much since one missile is already enough to get the kill in most cases.

On the other hand another important issue: Stormer AAV is very ineffective against aircraft, the proximity fuse of the starstreak missile doesn't seem to be working properly. Did test it on test_airfield too, several times the missiles was within 50m, even 25m of the flying helicopter/jet and didn't explode. You basically have to get the starstreak missile extremely close to the aircraft for the proximity fuse to trigger, so close that it is almost a direct hit, like 1m-5m.
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Last edited by DogACTUAL; 08-03-2017 at 03:58 PM..
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Old 08-03-2017, 03:53 PM   #2
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: AA missiles after lastest update

Work in progress.
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Old 08-03-2017, 04:57 PM   #3
Jabil_One
Banned
Default Re: AA missiles after lastest update

Former version for AA generally
Code:
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 1
Former starstreak_hvm and 5m less splashradius
Code:
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 35
Current version for AA generally REMOVED
Code:
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 1
Except for Stormer, its still in with 50m splash
Code:
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 35
When the startstreak have an splash radius of 50meters and the rocket blowup itself in a distance of 35meters so the target would be in 15meter splashdamage ......

Mostly all AA's having the splashdamage ~ 675 and material of 53 except Stormer, he has material 3702
Jets generally have a default material of 32 and ~1800 HP
Code:
MaterialManager.createCell 53 32
MaterialManager.damageMod 7.5
MaterialManager.setEffectTemplate 0 e_mExp_m_armor
MaterialManager.setSoundTemplate 0 S_Tank_Shell_Metal
Code:
MaterialManager.createCell 3702 32
MaterialManager.damageMod 1
MaterialManager.setEffectTemplate 0 e_bhit_20mm_metalsolid
MaterialManager.setEffectTemplate 1 e_bhit_20mm_metalsolid
MaterialManager.setSoundTemplate 0 S_Impact_25mm_metal
Look at the damage multiplier! I will never get in any airvehicle anymore, except there are Stormmers on/in the enemy team.

All AA missiles, except starstreak, will kill instantly. Starstreak need 3 shoots but its the fastest one.
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Old 08-03-2017, 05:15 PM   #4
chrisweb89
PR Server License Moderator
Default Re: AA missiles after lastest update

Only really flown once, and that was on bamyan alt, so not the most reliable gameplay source. The one AA that I know that was shot at me hit my flares and made the A10 smoke, so it will be nice to see the larger changes and affects.
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Old 08-03-2017, 05:34 PM   #5
Jabil_One
Banned
Default Re: AA missiles after lastest update

A10a default material 184 - 1800 HP
Code:
MaterialManager.createCell 53 184
MaterialManager.damageMod 4
MaterialManager.setEffectTemplate 0 e_mExp_m_armor
MaterialManager.setSoundTemplate 0 S_Tank_Shell_Metal
A10 has the bigger default material and you lucky that the missile explode not to close to you.

I mentioned only the splashdamage of the missiles. DIRECT HITS (seekclosesttargetcomp ) having nearly the same damage and the same material that comes ADDITIONALLY to the final damage. Only the jet have maybe a thicker material for direct hits.

I'm asking me how much damage get loss over distance.
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Old 08-03-2017, 06:09 PM   #6
TBob

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Default Re: AA missiles after lastest update

Damage falloff vs A-10 should look something like this:



A-10 can start smoking with 360 damage.
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Old 08-04-2017, 01:34 PM   #7
DogACTUAL

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Default Re: AA missiles after lastest update

I don't care what you dug up about the starstreak missile in your files, i am telling you, effectively ingame they won't trigger unless they pretty much hit the aircraft directly.

So something must be going wrong here.
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Old 08-04-2017, 09:19 PM   #8
TBob

TBob's Avatar
Default Re: AA missiles after lastest update

Quote:
Originally Posted by DogACTUAL View Post
I don't care what you dug up about the starstreak missile in your files, i am telling you, effectively ingame they won't trigger unless they pretty much hit the aircraft directly.

So something must be going wrong here.
I may have found the issue. In this update the other AA missiles had these lines removed:

Code:
ObjectTemplate.detonation.triggerRadius 25
ObjectTemplate.detonation.triggerType MTYVehicle
ObjectTemplate.detonation.triggerVictimMinSpeed 5
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 1
But the Starstreak instead kept those lines but removed this one:

Code:
ObjectTemplate.detonation.detonateDistanceToTarget 35
However... also unlike other missiles, the Starstreak had a value of 35 here:

Code:
ObjectTemplate.detonation.radiusDetonateWithAirVehicles 35
Which is supposed to be a Boolean, so I think that is nullifying its trigger mechanism after the other line got removed.
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Old 08-05-2017, 07:07 AM   #9
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: AA missiles after lastest update

As said in other threads, the check rate for when a heat seeking missile should explode got increased from 4 times per second to 30 times per second. That was done to reduce chance of missile flying through flares and redirecting into some other target. The vehicle trigger got removed at same time to make shooting unguided heat seeking missile impractical. They wont detonate close to aircraft unless they have a lock, so unguided missile needs direct hit.
The stormer is not heat seeking and only uses the vehicle trigger. We believe that this trigger has similar check rate to the one of heat seeking missiles (4 times per second) which is why it rarely explodes close to target. Then again the Starstreak has no proximity trigger in r/l, so all good.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 08-05-2017, 08:03 AM   #10
Jabil_One
Banned
Default Re: AA missiles after lastest update

And how about damage? Jets blowing up in thousand pieces by one near hit. Pilots never got a change to get out (eject). I would understand when they get so much dmage that they are doomed but now its only insta BLACKSCREEN. .....
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