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Old 06-09-2017, 06:43 AM   #11
chupachup
Default Re: Helicopter responsiveness

BF2 helicopters were a lot of fun, very responsive and easy to use.
Would be pretty cool if we could find a middle between the BF2 pitch and yaw responsiveness and PR's. If you have it too much like BF2, people will start doing silly flips and such, as evasive maneuvers (they were very effective in BF2 against anti-air).
And maybe also bump up in vertical speed for helicopters because the roll in PR helicopters is more sensitive than BF2's. You can't really yaw+pitch+roll and vertical to pull up & away at an angle from a slope.
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Last edited by chupachup; 06-09-2017 at 06:51 AM..
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Old 06-13-2017, 10:39 AM   #12
Vegetal
Default Re: Helicopter responsiveness

I also noticed they tend to roll to one side when descending, for no obvious reason.

To avoid making it work like BF2, roll and pitch authority could fade away when the angle became too steep. Like, rolling until 90 degrees, you lose authority. That would even be kinda realistic for semi-rigid choppers like the Huey....
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Old 07-22-2017, 12:08 PM   #13
Jabil_One
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Default Re: Helicopter responsiveness

This guy in BFSP forum, BlueHawk, added some cool stuff to an helo that make him a bit more realistic in behaviour when speed up. Maybe the Devs getting inspired by it.

Heli with new flight Dynamics - Battlefield SinglePlayer Forum
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Old 07-22-2017, 01:00 PM   #14
[R-DEV]rPoXoTauJIo
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Default Re: Helicopter responsiveness

That's pretty easy one, heck i've even done same with chinook in past :P

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Old 07-22-2017, 05:36 PM   #15
DogACTUAL

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Default Re: Helicopter responsiveness

Can you give the littlebird its previous flight model back again?
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Old 07-22-2017, 05:40 PM   #16
[R-DEV]rPoXoTauJIo
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Default Re: Helicopter responsiveness


That's the only one i knows different from current one, but it's hardcoded in players.

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Old 07-24-2017, 08:00 PM   #17
Rabbit

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Default Re: Helicopter responsiveness

Quote:
Originally Posted by [R-DEV]rPoXoTauJIo View Post

That's the only one i knows different from current one, but it's hardcoded in players.
I remember this release vividly. I still have nightmares.

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Old 07-26-2017, 04:34 PM   #18
viirusiiseli
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Default Re: Helicopter responsiveness

For real though, PR helis need more responsiveness and speed. The two things taken away and now all helis are useless after mr. ironclad was done with his "revamp".
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