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Old 11-29-2016, 11:44 PM   #21
FFG
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Default Re: Jets in 1.4

Quote:
Originally Posted by PeppeJ View Post
There's something very weird going on with the A10. If you nose dive (~-60 angle) 1200+speed and pitch back max until you're at about +45 angle again, the A10 will enter an uncontrollable loop and just keep on going and there's nothing you can do to counteract it (forward pitch/roll/yaw does nothing), so if you're too close to the ground it'll stall itself and smack down belly first in the ground. I've also noticed several occasions where I seem to loose control for a bit and the aircraft just keeps on going where it's currently going. It also pulls slightly to the left when taxing. Aside from taxing these problems only really occur when the speed goes above ~1100.
Its intentional.

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Old 11-30-2016, 01:08 AM   #22
[R-DEV]rPoXoTauJIo
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Default Re: Jets in 1.4

Quote:
Originally Posted by PeppeJ View Post
There's something very weird going on with the A10. If you nose dive (~-60 angle) 1200+speed and pitch back max until you're at about +45 angle again, the A10 will enter an uncontrollable loop and just keep on going and there's nothing you can do to counteract it (forward pitch/roll/yaw does nothing), so if you're too close to the ground it'll stall itself and smack down belly first in the ground. I've also noticed several occasions where I seem to loose control for a bit and the aircraft just keeps on going where it's currently going.
Quote:
Originally Posted by FFG View Post
Its intentional.
Partially. This one affecting all jets in some way(still waiting till someone make fragmovie with cobra used in dogfight ), but on a-10 stalling speed just too close to cruise speed and plane behaving too weird.
Quote:
Originally Posted by PeppeJ View Post
It also pulls slightly to the left when taxing.
Quote:
Originally Posted by FFG View Post
Its intentional.
This one fully intentional.(both because DCS as ref and need of re-export for fix )

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Old 11-30-2016, 06:15 AM   #23
Rezza
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Default Re: Jets in 1.4

Can agree on the A-10 being a little off. But overall the new flight mechanics gave a lot of character to the planes. Now it feels like you have to get some more feel to it to be able to master some moves that are possible. Really moving forward in the right direction.

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Old 11-30-2016, 12:23 PM   #24
DogACTUAL

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Default Re: Jets in 1.4

Jets take off way too easily imo, only needing minimal runway space until they can lift off, especially the multirole and fighter aircraft, will that be changed later?
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Old 11-30-2016, 12:45 PM   #25
[R-DEV]rPoXoTauJIo
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Default Re: Jets in 1.4

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Originally Posted by DogACTUAL View Post
Jets take off way too easily imo, only needing minimal runway space until they can lift off, especially the multirole and fighter aircraft, will that be changed later?
Unfortunately, i'm limited here by such maps like silent eagle and bijar canyons. Unless they'll loose jets layers, doubt will do much here although will try my best.

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Old 11-30-2016, 03:43 PM   #26
DogACTUAL

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Default Re: Jets in 1.4

No problem mate, it is a minor issue anyway. I am really grateful that you came along and gave us this awesome flightmodel.
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Old 11-30-2016, 04:32 PM   #27
LimitJK
Default Re: Jets in 1.4

on kashan coop with canada the f18 (i believe) drifts to the left on start and to the right on landing, not sure if intended (f18cas is fine).
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Old 11-30-2016, 04:36 PM   #28
[R-DEV]rPoXoTauJIo
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Default Re: Jets in 1.4

Quote:
Originally Posted by LimitJK View Post
on kashan coop with canada the f18 (i believe) drifts to the left on start and to the right on landing, not sure if intended (f18cas is fine).
The bot one's or human jets?

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Old 12-02-2016, 01:04 PM   #29
LimitJK
Default Re: Jets in 1.4

just the bots, my bad.
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Old 12-02-2016, 02:21 PM   #30
[R-DEV]rPoXoTauJIo
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Default Re: Jets in 1.4

Well still, not very intended it's just me weren't updating _sp jets

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