project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback > v0.97 Vehicles
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-28-2010, 10:06 PM   #21
Raic
Default Re: M1A1 Tank a few issues

Quote:
Originally Posted by killonsight95 View Post
hardcoded, for now that is :]
Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Raic is offline Reply With Quote
Old 06-28-2010, 10:09 PM   #22
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: M1A1 Tank a few issues

Quote:
Originally Posted by Raic View Post
Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.
you can whip a dead horse all you want mate, but it isn't going anywhere

now return to the topic at hand - the m1a1

question is would you want to see the 50cal, driver position, m240 all manned at the same time while the tank main gun is firing?

the driver is the commander, and may need the seat to shut the engine off without getting out, the m240 is manned by the loader so the main gun can't reload while he's on it....there would have to be something to stop the m240 firing every time the main gun reloads...and that would be very frustrating :P


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 09-05-2010, 03:04 PM   #23
SamEEE
Default Re: M1A1 Tank a few issues

Bit of a necropost but I think that the tank 50 cal gunner should sit lower in the cupola and also be able to use binos to spot.
SamEEE is offline Reply With Quote
Old 09-06-2010, 03:03 AM   #24
Uthric
Default Re: M1A1 Tank a few issues

keep the 3 seats and make the 50cal into a crow problem solved...


the m1a1 in game now from what he is saying is done wrong

thay should all be crow like
Uthric is offline Reply With Quote
Old 09-06-2010, 03:42 AM   #25
Hunt3r
Default Re: M1A1 Tank a few issues

Well, in theory we could let the driver operate the 50 cal CROWS if there is ever one put in on the tanks, and then give an M240 that could also be operated by a person who could load and fire at the same time, just for the sake of argument. Let's suppose they installed an autoloader but kept the loader as a backup crewman and general mechanic.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline Reply With Quote
Old 09-06-2010, 02:12 PM   #26
Rissien
Supporting Member

Rissien's Avatar
Send a message via MSN to Rissien Send a message via Skype™ to Rissien
Default Re: M1A1 Tank a few issues

Quote:
Originally Posted by LoliBattleMachine View Post
I think that the best solution while still having 3 positions is to have one position as a driver/commander. The driver/commander will have the same position as he does now, starting in a driver position and hitting F to view the commander periscope but instead of just a periscope, he is also aiming an M2 HMG. The gunner position will remain the same, and the third position will be a top turret gunner wielding an M240 acting as the loader.
Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.

MA3-USN Inactive Reserve

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa
One happy family.... CLANNAD After Story
クラナド ァフターストーリー
Rissien is online now Reply With Quote
Old 09-07-2010, 12:03 AM   #27
Hunt3r
Default Re: M1A1 Tank a few issues

Quote:
Originally Posted by =]H[=Rissien View Post
Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
All the better for the person flanking the tank. I'm pretty sure that the person using the M240 up top will probably be attempting to look around, and the driver too, seeing as how the gunner is the only one with decent zoom optics.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Hunt3r is offline Reply With Quote
Old 09-23-2010, 02:54 PM   #28
Uthric
Default Re: M1A1 Tank a few issues

i know i would use the 50cal on ins maps to cover the tank more if it was a crow less getting sniped out, thats why most of the time you never see a tank on a ins map with a 50 gunner
Uthric is offline Reply With Quote
Old 09-23-2010, 03:32 PM   #29
Smiddey723

Smiddey723's Avatar
Send a message via MSN to Smiddey723 Send a message via Yahoo to Smiddey723
Default Re: M1A1 Tank a few issues

Adding the CROW system to tanks has been discussed so many times and tbh i know why everyone has ignored it, the tank would turn into a super killing machine if it has a crow system which would destroy gameplay for the infantry trying to tackle it. Giving the ability for the driver to control a CROW system would also mean the gunner has an easy job as the driver wouldnt have to point out infantry for him anymore as he can just blast them away himself which also has a negative effect on teamwork


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


.:2p:.Smiddey
Smiddey723 is offline Reply With Quote
Old 09-23-2010, 04:59 PM   #30
karambaitos
PR Server License Moderator

karambaitos's Avatar
Default Re: M1A1 Tank a few issues

Quote:
Originally Posted by =]H[=Rissien View Post
Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
if you play vanilla then yes, but if you play with someone with half a brain things like that wont happen, he will know what to do and if he doesnt you as the gunner can tell him to watch the flanks.
anyway did there use to be a crow system for the tanks in pr back in .7???

Guns don't kill people, people kill people, but the gun sure helps.
karambaitos is offline Reply With Quote
Reply


Tags
issues, m1a1, tank
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:26 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.