|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
|
OK.
Played Silent Eagle for the first time on Saturday, was in the CAS squad with one other guy. We flew around, occasionally shooting at stuff, knocking down the enemy Havoc whenever it appeared, but generally being a bit useless. My opinion is that the jets in PR are much too fast. Yes, the speed may be realistic, but it doesn't suit PR's small maps and low view distances. You barely have time to aim at ground targets or hovering helis before they're gone or you've hit them. IMO, the speed of the jets needs to be drastically reduced, and their turning circle made much tighter. Also, if this isn't already the case, jets should be able to fly out of bounds for 30 seconds or a minute before punishment. The other annoying, unrealistic thing about jets is the extremely delayed throttle response. I was on Flight Simulator 2004 the other day flying a Tornado around, and the engine responds almost immediately to changes in the throttle setting. If you mess up a landing approach, you just slam the throttle open and go around again. In PR this isn't possible because by the time the engine has started to spool up you've hit a tree. I hope this is a BF2 engine limitation (vanilla was the same), because if the DEVs have chosen it to be this way it's a bit daft. Other than that, the jets are working nicely. Stu. |
|
|
|
|
|
#2 | |
![]() Join Date: Apr 2009
Posts: 1,417
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#3 |
![]() Join Date: Jan 2010
Location: Wells, Maine
Posts: 306
|
The delayed throttle is a dev option as it allows more realistic taxiing on a runway, and I bet you're using a keyboard @ mouse or something because with my flightstick's throttle control I can go down to about 40% throttle on runway approaches and if I miss my landing I just throttle up and blast my afterburners. The idea is not to throttle down too much or else you'll go straight into the ground.
On the tighter turning arcs, I believe someone on the Combined Arms mini-mod of PR has developed means of doing it and they are in the process of putting it into the next version of CA or something. Most of this stuff is vBF2 engine limits and such as the devs with DICE never really planned on making their game ultra-realistic and such, DICE was aimed more for their classic Battlefield fragfest of vehicles & infantry. Not to say vBF2 was a good game for its time, but it just looks weak no to PR. Anyways I'm getting off topic now. Hope this info helps. |
|
|TG-31st|Blackpython To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#4 | |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
|
Quote:
And no actually I do have a joystick with throttle, the jets still feel nothing like the ones in Flight Sim and I'm guessing the FS ones are probably more realistic But thanks for the tip, is 40% about the setting needed for a landing approach? But what about the A10, which doesn't have afterburners? It's case of the real aircraft actually being more forgiving than the PR one :-/ Notwithstanding, the turn radius needs improving. Stu. | |
|
|
|
|
|
#5 | |
![]() Join Date: Jun 2007
Posts: 3,941
|
Quote:
At least at the moment you get multiple levels of fun, and can pretend you are playing battleships at the same time. | |
|
"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
|
||
|
|
|
|
|
|
|
|
|
|
|
#6 | |
![]() Join Date: Jan 2010
Location: Wells, Maine
Posts: 306
|
Quote:
Anyways, good luck! ^_^ | |
|
|TG-31st|Blackpython To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#7 | |
|
PR Mapper Team
![]() |
Quote:
As always guys, we dont have anyone currently working on jet code so if you guys want to improve it we suggest you do it yourself as we are hard pressed on other things at the moment. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#8 | ||
![]() Join Date: Jun 2007
Posts: 3,941
|
Quote:
Quote:
| ||
|
"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
|
|||
|
|
|
|
|
#9 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
|
OK, a cut-down question:
Is near-instant jet throttle response possible in the BF2 engine? (I know the turn radius is, just look at vanilla) |
|
|
|
|
|
#10 |
![]() Join Date: May 2009
Location: Detroit
Posts: 213
|
u can adjust your throttle to lower if you want to fly slower. You don't have to fly at 100 throttle maybe that will help you out. Just take some getting used to the new rules and everything i think. I hope they come out with a stealth bomber that drops jdams. : )
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| feedback, jet |
| Thread Tools | |
| Display Modes | |
|
|