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Old 03-11-2010, 10:39 PM   #11
Hunt3r
Default Re: Some jet feedback

Quote:
Originally Posted by [R-DEV]Rhino View Post
As always guys, we dont have anyone currently working on jet code so if you guys want to improve it we suggest you do it yourself as we are hard pressed on other things at the moment.
Last I recall there was a certain mod who's name I just can't remember that was doing some great work to it...


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Old 03-16-2010, 11:12 PM   #12
BadGuy

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Default Re: Some jet feedback

Yeah 30 seconds is the actual out of bounds punishment because when you are out of bounds you do not see yourself out of bounds. The Huge problem is the ascending in jets when rapidly going over 3000 feet they freeze and keep going. with no responsiveness. Other players say I stalled it but come on I was going 1000 kmph at a 35 degree angle. They are not too fast at all. because the max is 1600 with boost. The maps in PR are A LOT bigger than you think.

Well The speed triggered for landing gear should be adjusted to 700kmph at 200 feet. Any more would be very close to a crash and when a normal jet is at 500 it becomes very unresponsive when the thrust power is at zero or when air braking it but will crash into the wall of the runway when you touch at 800kmph. I use to land Tornadoes and those were very close to crashing or I would usually crash trying to land them because the landing gear was not raised down at even pass the 700kmph mark.
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Last edited by BadGuy; 03-18-2010 at 08:58 PM..
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Old 03-17-2010, 05:58 AM   #13
lagopus

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Default Re: Some jet feedback

I pretty much disagree with those who means that the speed should be reduced. The speed is the jets strenght. If we look at the slow A10 I have seen it been shot down by APC's, tanks, TOW's, HAT's and even 50 cal's. It seems like a lifetime when climbing from 300 - 1000 feets and the guys on ground can pound you up really good before your safe.

In an F16 or MIG i know it can be annoying to go down on heli wich have been reported at say; north village, but when you get there it have moved a bit to left and when you come in so fast you might not have the time to turn and get a proper lock. Its a small price to pay when the speed gets you in and out from the battlefield fast, very fast, and out of harms way.

As for the throttle and runway's. You will know if the landing will go well when touching down. If the speed is to high, dont land at all, and even so you will have time enough to take off again. I you see that you will land on the middle of the runway, dont land at all. Not a problem, just need to practise.
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Old 03-17-2010, 05:27 PM   #14
PuffNStuff
Default Re: Some jet feedback

In training/co-op there are two kinds of jets. The vanilla coded jets (for bots i guess) and the pure PR jets. Flying one of one type and one of the other, there is a huge difference in manuverablity. So much so that if one were jump in a pr jet, the chances of surviving an engagement with anything is significantly lower just because targeting a moving object is so difficult that it would take multiple passes to get the target in sight. Which takes a long time to go-around in these jets. The turning radius is ridiculously huge in comparison to the map.

This also brings up a point that I will take to suggestions: remove vanilla coded jets from co-op
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Old 03-17-2010, 10:23 PM   #15
Hunt3r
Default Re: Some jet feedback

Quote:
Originally Posted by PuffNStuff View Post
In training/co-op there are two kinds of jets. The vanilla coded jets (for bots i guess) and the pure PR jets. Flying one of one type and one of the other, there is a huge difference in manuverablity. So much so that if one were jump in a pr jet, the chances of surviving an engagement with anything is significantly lower just because targeting a moving object is so difficult that it would take multiple passes to get the target in sight. Which takes a long time to go-around in these jets. The turning radius is ridiculously huge in comparison to the map.

This also brings up a point that I will take to suggestions: remove vanilla coded jets from co-op
The vanilla coded jets are for the AI to fly.

As a side note, those things have so many flares that you really can only fire your missile without lock in order to even get close to a hit. It's absolutely hilarious to chase down another vanilla jet when you're flying one though.


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Old 03-18-2010, 09:15 PM   #16
BadGuy

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Default Re: Some jet feedback

Quote:
Originally Posted by lagopus View Post
In an F16 or MIG i know it can be annoying to go down on heli wich have been reported at say; north village, but when you get there it have moved a bit to left and when you come in so fast you might not have the time to turn and get a proper lock. Its a small price to pay when the speed gets you in and out from the battlefield fast, very fast, and out of harms way.
Use a Radar guided missile they have tres the range acquirement.


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