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#1 |
![]() Join Date: Jun 2009
Posts: 182
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I just tried out the Chinook for the first time and it's a real beauty.
The thing that's bugging me is how hard it is to land. I mean, it's possible and all, but it's still much harder than on the other transport helicopters. What makes it so hard is the field of view. It's pointing to much towards the sky to let the pilot use the windows under the instruments panel. And if the pilot can't see the ground at all, then it's hard to judge how high you actually are - Which, I think, is the source to the landing problem. In the real helicopter the windows were put there for a reason but in PR we can't use them and steer at the same time. Let me show you what I mean. This is what it looks like when your flying. ![]() This is a bit more how I think it should look like. ![]() I looked a little bit too much down in the last pic, but it shows my point. What do you think? |
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#2 |
![]() Join Date: Aug 2008
Posts: 1,715
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I dont know i just use the HUD to land choppers most of the time and if landing in your main base just see how high up it is before taking off and then look at the numbers when landing.
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Guns don't kill people, people kill people, but the gun sure helps.
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#3 |
![]() Join Date: Mar 2009
Location: ND
Posts: 9
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When flying the Chinook with that view it is important to have a stabilized approach with good references at your landing area. This way you can basically use your peripheral visual cues as a guide to altitude. For example if you are landing on a road, while on approach take a mental snapshot of the surroundings immediately next your landing point, then use those surroundings to judge how far off the ground you are. The Chinook can handle a rough landing from a few feet off the ground so there is no need to make it perfect. This should solve a large amount landing problems due to that standard viewpoint. I would think the high view point is there to allow for a better forward visibility off the nose while in a low pitch attitude.
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#4 |
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One thing is when you are at main, I'm pretty sure he means when you are in drop zone. I agree it is much harder to see out of them and limited view on approach does cause a great deal of crashes.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away |
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#5 |
![]() Join Date: Jun 2009
Location: Crossville, TN
Posts: 425
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Alas, no working gauges makes the landings a bit more difficult.
But in most cases the HUD does just fine. |
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#6 |
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Retired PR Developer
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maybe change the weapon 8 slot view from Up to down? for most trans chops that would probably be a good idea
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#7 |
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#8 |
![]() Join Date: Feb 2009
Posts: 3,555
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agreed, unless you have trackIR, which most people don't, it's a bitch getting the thing to land.
It's a big helicopter, it takes up more space than most of them and you can't see backwards or down to spot your landing. And if you press CTRL to use free look or get the map up to add a marker while in flight the chinook just throws itself backwards and tries to crash. Currently the back is a lot heavier than the front, so it tips backwards too easily, it's like the rear engine doesn't compensate for the weight. And I don't know about anyone else but to me it feels like the center axis of the helicopter goes horizontally through the middle of the cockpit, and out through the back. When it should be going through the rotorblades or the engines to make it easier to do, game-engine-wise, since that is the part that creates the lift. It really needs some tweaking to keep it stable in the air. |
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#9 |
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I find myself the best way of landing is tipping the nose upward and letting the back end touch down first.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Senae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#10 |
![]() Join Date: Sep 2009
Posts: 315
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I didn't think trackIR worked with PR.
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| chinook, field, view |
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