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#1 |
![]() Join Date: Sep 2009
Location: Texas
Posts: 57
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Gary seems way to powerful on some maps, especially the small ones like Fallujah. He comes to the main base at start of round and blows everything up and he doesn't need to be inside the base to do it. Since he respawns it is even more overpowered because he can just keep doing this over and over.
Since the tank only spawns once, shouldn't gary also spawn once? |
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#2 |
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well I don't know if thats bad.. it forces the BLUFOR to get a jump start and destroy Gary before he gets a chance to attack.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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look at the videos of these trucks and what they do IRL, its not overpowered....
In fact its the only asset truly worth its weight that the insurgents have. Not to mention its a big target that is loud, slow and cumbersom. The trend of insurgent nerfing must stop in my opinion. |
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#4 | |||
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Gary's role model in action:
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#5 |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
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^exactly....
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#6 | |
![]() Join Date: Feb 2009
Posts: 99
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Quote:
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#7 |
![]() Join Date: Jan 2008
Posts: 1,099
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Gary just needs to spawn on a delay to let the US set up defenses and get out of main at the beginning of the round.
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My
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. AnimalMother's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
![]() Join Date: Sep 2009
Location: Texas
Posts: 57
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honestly I am not sure why fallujah was changed at all. it was great in .874
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#9 | |
![]() Join Date: Aug 2007
Posts: 1,061
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Quote:
(.50 gunner is desirable, he can shoot the driver out really well if he's any smart.) They just come too rapidly to counter, I think. Removing 1 Dumpy from Fallujah would be beneficial, because of the maps small size they tend to overpower the tank if it's not sitting in open areas for more than 20 seconds. | |
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#10 | ||||
![]() Join Date: Jun 2009
Location: Adelaide
Posts: 165
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Quote:
Yep, that video sure does support the current implementation. | ||||
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| Tags |
| gary, insurgency, strong |
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