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#1 |
![]() Join Date: Jan 2010
Posts: 7
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In Muttrah City, the map is heavily bias toward MEC.
MEC has more mobility and firepower at the start of the round with all the extra vehicles. By the time the LAVs land, MEC has TOW emplacements up, HATs, and are overwhelmed by MEC's 4 BTRs. The attk hueys are only good at attacking stationary targets and are easily shot down with AA, TOWs, and BTRs. The cobra is the the most capable at taking out the btrs and for close air support but once it is shot down, that's it. MEC starts ticket bleed only if you cap fortress, which is very difficult even with a competent team. This requires immense communication between squads. In almost all the games I've played in, the basic strategy is MEC rushes docks and prevents US from capping (= no cobra), and then cap causing too much ticket bleed for the US to recover. US does not have anyway to prevent this unlike the previous version w/ the 1 CAS huey at the start. |
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#2 |
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Agree, I prevent this map at all cost. I've actually seen the US win once (last night, actually), but we on the MEC spent the whole round goofing off. I too agree that this map is too MEC heavy. All of the others are pretty well balanced.
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#3 |
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I don't think any map in PR is unbalanced. It's Project Reality, The main thing to look for now is how to win. Create a strategy, Because when you win an "Un winable" map you feel a lot better.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Hell, these are Marines. Men like them held Guadalcanal and took Iwo Jima. Bagdad ain't shit." -Marine Major General John F. Kelly |
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#4 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
I think a combination of things messed up this map as it was pretty balanced before with a decent US team. -Taking away East/West City and combining them into one city flag which means the MEC can go straight to North City after taking it. At least East and West slowed the MEC down a bit. -Nerfed RPs means that FOBs are your only hope now, and since the MEC can get to East (City?) within 2 minutes, that unless the US gets to North City quickly and sets up a FOB, they are going to be defending Docks the whole game. -Too many MEC APCs | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#5 | |
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#6 |
![]() Join Date: Jul 2009
Location: New York City
Posts: 2,426
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IMO, the solution here is to give the Marines four LAVs instead of two.
Having the Cobra spawn at the start might work, but since most attack choppers in PR have a life-expectancy of about 5 minutes, this probably wouldn't solve anything most of the time. As it is, the USMC has the classic disadvantaged position of attacking an entrenched enemy in urban terrain. In real life, the attacking force would have a large amount of armor and close air support assets at their disposal. So I think that's all that has to happen here. Give the Americans some extra firepower at the start, and it won't be such a complete disaster for them all the time. |
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#7 | |
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Retired PR Developer
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I would agree that atm muttrah is a little slanted, but this is because of several differnet things in MECs favor are the following 1) TOW vs Helicopter is very effective 2) Once the cobra is down, its gone for ever, this decrease USMC anti armour capability 3) due to teh slow nature of the first flight of the huey, USMC take signfiicant time to get to shore. though lets get away from the APC to balance arguement for 2 reasons 1) APCs are too weak due to TOW emplacements 2) moving towards symmetry is super boring hell, I say give the USMC only one lav, but have a tow hummer spawn at the vehicle depot :P the cobra should be given its respawn back, and the cas huey should be returned to .87 settings or removed imo. this is because of the aforementioned USMC AT inbalance, the CAS huey is less interesting as it only has one weapon type, only 1 player is required to operate it etc. though atm, muttrah isn't super imbalanced, its just a little bit difficult. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#8 |
![]() Join Date: Apr 2009
Posts: 1,417
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Can we have a respawning Cobra and Attack Huey, and the MEC get 3 respawning BTRs, and 3 respawning BRDM-2s.
There. You now have a large amount of firepower for the US, but the MEC can shoot it down if they're good. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
![]() Join Date: Feb 2007
Location: germany
Posts: 522
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most time muttrah gets lost for the usmc when they just abandon docks.
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#10 |
![]() Join Date: Mar 2009
Location: Redding, CA
Posts: 93
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Muttrah used to be fun map to play, well balanced and victory truly depended on teamwork of the better team. Now, all that MEC has to do to win the game, is to rush to the docks at the start and prevent US from landing. MEC now even caps its own flags as an after thought. I think that adding back East/West city second flag will at least give US a fighting chance and slow down MEC's rush to the docks.
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| mec, muttrah, wins |
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