project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback > v0.97 Maps
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-04-2010, 03:37 PM   #31
Mutherpucker
Default Re: Muttrah- MEC wins

Well, I don't know if we still can play this, but what about bringing muttrah to a "Conquest" mode?

I've read the manual, and I don't see it in the game modes section, but it's the basic bf2 mode... I've always wonder what it would be like in muttrah

Cuz being able to capture others point at the beggining would prevent USMC to loose all their ticket because MEC rushed the docks

And, it would give squads a better liberty to where to attack... USMC could sneak up from south city, they could do "SPEC OPS" operations from the main road after taking a boat!

It would give so much more to do! Instead of always see that damn north city... I want to see south city more!
Mutherpucker is offline Reply With Quote
Old 03-04-2010, 05:50 PM   #32
503
Supporting Member

503's Avatar
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by killonsight95 View Post
those cannons are damn annoying because you can't avoid them when you're near them flares don't work so they're like LEET gunz
Don't go near them?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
503 is offline Reply With Quote
Old 03-05-2010, 12:59 AM   #33
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by Oddsodz View Post
all I am going to say is, The Fort. Remember the cap size of the Fort.
I hope this satisfies you

http://www.realitymod.com/forum/blog...po-update.html


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline
Last edited by [R-DEV]Rhino; 03-05-2010 at 03:49 AM..
Reply With Quote
Old 03-05-2010, 02:07 AM   #34
dtacs
Supporting Member
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by ComradeHX View Post
...so what is the first thing???
The first thing? A better engine. The second? An ability to ban players who make stupid mistakes? I could go on and on and on.
Quote:
Making sure that nobody wins even if one side has much more skilled players than the other?
Absolutely not. Making it symmetrically balanced however, absolutely.

Asymmetrical gambling on player skill and asset placement fails almost every time. Qwai has shown that, so has Ejod.

Quote:
Originally Posted by [R-DEV]Rhino View Post
I hope this satisfies you

[awesome new cap zones]
Do they have to be spherical? I'd suggest moving it a BIT more down so whoever is trying to cap doesn't have to get up into the tops of the fort.

Looking good though, good to see you're still paying attention to this map.

Sheath no sword;
Lower no shield;
Lack no vigilance.
dtacs is offline Reply With Quote
Old 03-05-2010, 02:16 AM   #35
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by dtacs View Post
Do they have to be spherical? I'd suggest moving it a BIT more down so whoever is trying to cap doesn't have to get up into the tops of the fort.

Looking good though, good to see you're still paying attention to this map.
Ye they have to be a sphere and moving it down means you can cap it from the outside, you should be able to cap it from its point it is now when standing on the ground floor in most places but need to test to be 100% sure, otherwise its still not a big issue because you can only really cap the flag once most of the enemies have been killed and by the time you have done that your well into the cap zone.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 03-05-2010, 04:41 AM   #36
scope
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by [R-DEV]Rhino View Post
Love it Rhino, thanks
scope is offline Reply With Quote
Old 03-05-2010, 05:05 AM   #37
dtacs
Supporting Member
Default Re: Muttrah- MEC wins

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye they have to be a sphere and moving it down means you can cap it from the outside, you should be able to cap it from its point it is now when standing on the ground floor in most places but need to test to be 100% sure, otherwise its still not a big issue because you can only really cap the flag once most of the enemies have been killed and by the time you have done that your well into the cap zone.
Sweet sounds good, look forward to playing it.

Thats IF the US manage to cap the MEC back to fort though

Sheath no sword;
Lower no shield;
Lack no vigilance.
dtacs is offline Reply With Quote
Old 03-05-2010, 05:08 AM   #38
[R-DEV]Rhino
PR Mapper Team
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Default Re: Muttrah- MEC wins

I did test it and ye, you can cap the flag from most of the ground floor, around abouts 80% of the inside of the fort your in the cap radius


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Rhino is offline Reply With Quote
Old 03-05-2010, 11:52 AM   #39
KasperX

KasperX's Avatar
Default Re: Muttrah- MEC wins

Great fixes Rhino! Some of the best rounds I've had on Muttrah is when there was intense city fire fights, that truely is when Muttrah shines. Now all we have to do is get the changes implemented on servers, and give it a thorough test run!

Kasp

Fav. Kit: Medic
KasperX is offline Reply With Quote
Old 03-05-2010, 10:19 PM   #40
Mutherpucker
Default Re: Muttrah- MEC wins

oh Muttrah muttrah muttrah...



Here what I have to say

1- Don't take out those 2 attack huey, it's a blast to see them in action, and I'm not even flying them. They need to respawn.

2- Jeep spawning at first = Gay first drop fail rpg'd chopper
*but later in game can be quiet useful and productive!

3- 3 BTRs vs 2 LAV = prove so many time balanced... sometime u had LAV kicking butts, sometime BTR kicking some. Everything else is tickets waste, come on, those others MEC apc suck big time anyway. If you are worried by the dual CAS HUEY, put 1 more BTR; you won't see 4 btrs at a time, but at least, with the 2 atk huey, they will have a fair chance to be on the ground.

4- 3 Huey worked, it was the rule of 2; 3 guys had a chance to prove themselves to be a worthy pilot, most of time 1 failed, 2 remained. (Not to mention only 2 were spawning)

5- Boats needs to respawn, I dunno why they don't right now.

6- Cobra need not only to be delayed, but to be a 1 shot deal. Let me explain; When a cobra is in the air, it only last 5 min at best... why? Because people don't use it wisely first but second, they don't respect the asset enough! Let the REALLY GOOD pilot/copilot not only wait for it, so newbs go on something else, but make it a 1 shot deal, you lose it, it's game over for that assets. Believe me, I wouldn't be suprised to see a cobra up all round long after that.

7- Truck spawning AFTER we take docks is just plain silly... If you really want to make it spawn AFTER we take docks, make it spawn near the flag, so we don't have to walk ALLL the way up there, or make something wait like we don't respect him at the truck... it's just laughing at us, it's the kinda thing you want to close the game, see.




So here is my balanced solution, IMO

USMC
1- 2 Respawnable CAS HUEY from the start
2- 1 Cobra NOT respawnable 20 min after start
3- 2 LAV as usual
4- 2 Respawnable boats
5- 1 Supply truck respawnable from the start, or spawnable near the docks flag, ideally west of it, u know
6- Reduced ticket bleeding! Round are wasted because of that! You fail 1 time too much at taking back the docks and you don't have enough tickets to go on, like 250, you fight and you know you'r gonna lose anyway... it suck

MEC
1- 4 BTRS spawnable some time after the start, like always
2- 4 Transport truck, 2 logi trucks, work
3- 2 Jeep spawning 5 min after
4- No more little mec apc, they're wasted assets, wasted control, hell they aren't even good looking
5- 1 Not respawnable HEAVYTANK after 20 min




Further suggestions....
1- IMO, muttrah is the single most played map as MEC. IMO, MEC's guns suck. I would rather have a kalashnikov in my hand! MEC has kalashnikovs no? Because anyway, the only thing you see, is a bunch of MEC player with USMC helmets, LOL, Everybody is swapping his gun anyway! Kalashnikov work best!

2- Muttrah would be a kick ass map if it was a Conquest instead of AAS; Firefight would happened EVERYWHERE in the map, so we don't always see Northcity docks west north docks north docks north dock north west north..... US could sneak in from south city, SPECOP operation with boats from the main road... it would kick ass!

3- That's my dearest suggestion... without taking anything out, I believe it could even be the climax of the map, Put a HEAVYTANK 20 min after spawn in MEC. Same time as the cobra. This could be the turning point in the round... or the cobra kill the tank, or the cobra get shot down and leave the TANK to eat those LAV.


Thank you!
Mutherpucker is offline
Last edited by Mutherpucker; 03-06-2010 at 02:12 AM..
Reply With Quote
Reply


Tags
mec, muttrah, wins
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:57 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.