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Old 03-02-2010, 09:40 PM   #21
T.Nightingale

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Default Re: Muttrah- MEC wins

I 100% believe its all about the team i have actually played a map in US against the MEC who had 3 clan swuads of good skill level and when the squads worked together it kicked arse.
Attack Hueys are fine for moving targets
Nearly everytime
with the hueys and my flying we cap 2 or 3 points before the MEC meets us just by "flying landing capping" "flying landing capping" etc. til done or in to much danger.
It is a brilliant map as it relies on people actually being good players and all parts doing their job.


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Old 03-04-2010, 11:56 AM   #22
Arnoldio

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Default Re: Muttrah- MEC wins

As you said, make south city a must to cap for MEC.

But on the initial spawn i think it would be good if only transport truck and jeeps spawn, no logis and other assets , because that will really give time to US to land relatively safely as only thing mec can aquire are hats and hand held AAs, no AA pods /TOWs.


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Old 03-04-2010, 12:09 PM   #23
Aquiller
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Default Re: Muttrah- MEC wins

I like Rudd's proposal - 1 LAV but with 1 TOW Humvee.

To those who want to limit MECs APCs- note that they're crap and it takes 2-3 BTRs to destroy 1 LAV...


----

IMHO the map could greatly benefit from the flag relocation, check my earlier suggestion.
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Old 03-04-2010, 12:11 PM   #24
[R-DEV]Rhino
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Default Re: Muttrah- MEC wins

Quote:
Originally Posted by ChizNizzle View Post
But on the initial spawn i think it would be good if only transport truck and jeeps spawn, no logis and other assets , because that will really give time to US to land relatively safely as only thing mec can aquire are hats and hand held AAs, no AA pods /TOWs.
Yep, that's just what I posted on my basic plan in the Dev forums hehe


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Old 03-04-2010, 12:19 PM   #25
KasperX

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Default Re: Muttrah- MEC wins

First off, you have to consider that both teams are equally skilled in order to make the map as even as humanly possible. After that, it's all up to player skills that determine how the map plays out. Imho, the main problem is the MEC's ability to dash to the docks and set up an FOB with AA and TOWS at the beginning of the round. There's always one squad that does this and it usually makes it next to impossible for the USMC to land at the docks. Choppers are shot down, APC's are sitting ducks. What needs to be balanced is the speed at which a team can reach their first objective. Also, the Cobra should respawn after a set amount of minutes. All it takes is a noob pilot or a lag spike, and there goes the round. That's my 2 cents...don't go spending it all on candy now.

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Old 03-04-2010, 12:24 PM   #26
KasperX

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Default Re: Muttrah- MEC wins

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Originally Posted by [R-DEV]Rhino View Post
Yep, that's just what I posted on my basic plan in the Dev forums hehe
That's awesome news. Muttrah is by far my favorite map, and I know as playing MEC, it's all about rushing docks on the first spawn. If the USMC can't land on shore, they can't win...usually.

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Last edited by KasperX; 03-04-2010 at 12:31 PM..
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Old 03-04-2010, 12:33 PM   #27
Alex6714

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Default Re: Muttrah- MEC wins

Quote:
Originally Posted by KasperX View Post
All it takes is a noob pilot or a lag spike, and there goes the round. That's my 2 cents...don't go spending it all on candy now.

Kasp
You make a good point here actually.

A tank on no respawn can work, but the with a helicopter the chances of losing it are so high due to unseen lagspikes, "supporting memeber" kicks and whatnot. A tank will just stay on the ground but a heli will be destroyed.

Its not enough to say "don´t fly if you get lag" because alot of the time you might get only one random spike the whole round or kicked for a sm on some servers.

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oh, they're fire and forget all right...they're fired then they forget where the target is
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Old 03-04-2010, 12:37 PM   #28
Zimmer
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Default Re: Muttrah- MEC wins

Quote:
Originally Posted by Alex6714 View Post
You make a good point here actually.

A tank on no respawn can work, but the with a helicopter the chances of losing it are so high due to unseen lagspikes, "supporting memeber" kicks and whatnot. A tank will just stay on the ground but a heli will be destroyed.

Its not enough to say "don´t fly if you get lag" because alot of the time you might get only one random spike the whole round or kicked for a sm on some servers.
I agree

Usually the helis are lost because of bad luck that means wrong kicking, auto kick for supporting member, lag, your game freeze for a second or two, an dof course we all know that getitng shot down is bad luck as it requires no skill to actually shoot down a chopper. All its requires is a guy who can press a mouse button and are in near proximity of a AA.

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Old 03-04-2010, 12:52 PM   #29
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Default Re: Muttrah- MEC wins

Remove MEC's ability to build AA emplacements near FOBs and give them some respawning ZPU-4 AA-cannons.

Also remove one or two BTRs.


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Old 03-04-2010, 01:54 PM   #30
killonsight95
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Default Re: Muttrah- MEC wins

Quote:
Originally Posted by RedAlertSF View Post
Remove MEC's ability to build AA emplacements near FOBs and give them some respawning ZPU-4 AA-cannons.

Also remove one or two BTRs.
those cannons are damn annoying because you can't avoid them when you're near them flares don't work so they're like LEET gunz


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