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#21 |
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I 100% believe its all about the team i have actually played a map in US against the MEC who had 3 clan swuads of good skill level and when the squads worked together it kicked arse.
Attack Hueys are fine for moving targets Nearly everytime with the hueys and my flying we cap 2 or 3 points before the MEC meets us just by "flying landing capping" "flying landing capping" etc. til done or in to much danger. It is a brilliant map as it relies on people actually being good players and all parts doing their job. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Unit: Marine Corps Division: 3rd Plt - Aviation M.O.S: -7563 |
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#22 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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As you said, make south city a must to cap for MEC.
But on the initial spawn i think it would be good if only transport truck and jeeps spawn, no logis and other assets , because that will really give time to US to land relatively safely as only thing mec can aquire are hats and hand held AAs, no AA pods /TOWs. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#23 |
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I like Rudd's proposal - 1 LAV but with 1 TOW Humvee.
To those who want to limit MECs APCs- note that they're crap and it takes 2-3 BTRs to destroy 1 LAV... ---- IMHO the map could greatly benefit from the flag relocation, check my earlier suggestion. |
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#24 | |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#25 |
![]() Join Date: Sep 2009
Location: Muttrah City
Posts: 76
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First off, you have to consider that both teams are equally skilled in order to make the map as even as humanly possible. After that, it's all up to player skills that determine how the map plays out. Imho, the main problem is the MEC's ability to dash to the docks and set up an FOB with AA and TOWS at the beginning of the round. There's always one squad that does this and it usually makes it next to impossible for the USMC to land at the docks. Choppers are shot down, APC's are sitting ducks. What needs to be balanced is the speed at which a team can reach their first objective. Also, the Cobra should respawn after a set amount of minutes. All it takes is a noob pilot or a lag spike, and there goes the round. That's my 2 cents...don't go spending it all on candy now.
Kasp |
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Fav. Kit: Medic
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#26 | |
![]() Join Date: Sep 2009
Location: Muttrah City
Posts: 76
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Quote:
Kasp | |
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Fav. Kit: Medic
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Last edited by KasperX; 03-04-2010 at 12:31 PM..
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#27 | |
![]() Join Date: Jun 2007
Posts: 3,941
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A tank on no respawn can work, but the with a helicopter the chances of losing it are so high due to unseen lagspikes, "supporting memeber" kicks and whatnot. A tank will just stay on the ground but a heli will be destroyed. Its not enough to say "don´t fly if you get lag" because alot of the time you might get only one random spike the whole round or kicked for a sm on some servers. | |
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"And in the PR world ALL nations signed the treaty, now there " "Today's forecast calls for 30mm HE rain with a slight chance of hellfires" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. oh, they're fire and forget all right...they're fired then they forget where the target is
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#28 | |
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Usually the helis are lost because of bad luck that means wrong kicking, auto kick for supporting member, lag, your game freeze for a second or two, an dof course we all know that getitng shot down is bad luck as it requires no skill to actually shoot down a chopper. All its requires is a guy who can press a mouse button and are in near proximity of a AA. | |
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People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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#29 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Remove MEC's ability to build AA emplacements near FOBs and give them some respawning ZPU-4 AA-cannons.
Also remove one or two BTRs. |
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#30 |
![]() Join Date: Mar 2009
Location: Shropshire
Posts: 2,033
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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