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#41 |
![]() Join Date: Mar 2010
Location: Scotland
Posts: 990
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I'd say its more comparable to Ramiel: vast, close urban areas. If you go into the city, it's very easy to get flanked, surrounded or ambushed, often with no realistic fall back positions, as opposed to Karbala or Basrah. Worth remembering CQB favours Ins. factions as well.
Still, I'd say it's doable with the right tactics/mindset. The usual Insurgency stuff: identify a likely cache location (UAV or recce); get in, get out, don't engage unnecessary targets. Or The Big Blue Blob Yeah, its a-symmetrical, and yeah, it probably requires more TEAMwork for the Blufor, but as stated elsewhere, don't think that makes it bad. |
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#42 |
![]() Join Date: May 2009
Location: Quebec, Qc
Posts: 50
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I think you were right on that one cole
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#43 |
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Gaza is a great map. I love every bit of it and it's only as balanced as the teams you play it with. I have had victories as commanders on both sides. And some very horrible defeats.
It is a hard map. But the Hamas are seriously under gunned at game start. The MERK Tank can take multiple RPGS and IEDS. The APCS are aquatic which is really the only benifet of using them.. but in the long run if the IDF team is silly enough to hand them Scoped weapons. They deserve a bit of a spanking to learn from the mistake. |
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#44 | ||
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Banned
![]() Join Date: Sep 2009
Location: Imperial Russia
Posts: 437
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Quote:
Quote:
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Last edited by alec89; 04-20-2010 at 11:33 PM..
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#45 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#46 |
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Banned
![]() Join Date: Sep 2009
Location: Imperial Russia
Posts: 437
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I'm just helping the guys that say it is lopsided. But, for me personally, half the time I survive bomb cars, that is if my driver spots them in time, or I do. But seriously, there is unending amount of those bomb cars looks like it. Or maybe its just me.
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#47 | |
![]() Join Date: Feb 2006
Location: US
Posts: 2,895
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Quote:
The Merkava is pretty crap in CQB and there are so many bombcars for HAMAS that its pretty easy to flank one in the city. If it stays out of the city and just picks off targets from the desert though, its of no use for the troops who actually push into the city from the desert as they have no tank support. | |
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"Push the Envelope, Watch It Bend"
Tool ~ Lateralus |
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#48 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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it's a great map which brings down one of the main things 0.9 was supposed to be about, thinking outside the box. No you can't just stomp around as BluFor because you're BluFor and therefore own, you have to sneak, avoid contact, avoid ambush, and avoid staying still.
Imho the tanks are a bit of a red herring - people see them and therefore use them despite their use being limited (they don't work in the city and the HAMAS get too many HAT kits from idiots) on the map. |
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#49 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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But how would it be in a PRT/clan battle event, is it the old story, hard with teamwork and nearly impossible without?
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#50 |
![]() Join Date: Feb 2007
Location: North
Posts: 514
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In PRT/clan battle the problem is that IDF might be organized, but so is Hamas, making it 100x harder for IDF. Problem with Gaza is lot of enterable buildings with wide open roads trough the city, effectively making it extremely hard for IDF to take ground.
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| gaza, hamas, incredibly, korengal, lopsided |
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