|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 |
![]() Join Date: Oct 2009
Location: Gent
Posts: 132
|
I've noticed a huge difference between servers that have a lot of Mumble users (RT and TG) and servers that don't (Hardcore insurgency). On the latter servers, IDF usually get massively owned due to lack of intersquad support whereas on the other servers, multiple infantry squads are usually pushing into the city with tanks and APC's covering them, slowly advancing towards the cache.
|
|
|
|
|
|
#32 |
|
Forum Moderator
![]() |
I've always had very balanced rounds on this map, indeed I played it last night and whilst my particular squad were making it very difficult for the IDF getting into the city they were able to destroy several caches with heavy armour support. I left before the round ended but at that point we had 3 caches left and they had just over 115 deaths showing, which isn't terrible going at all.
As others have said I have barely seen any bomb car action on this map, although the potential is there. In my opinion it is balanced because whilst the IDF armour can steamroll through Hamas, when the IDF infantry come into the city it is very easy to give them a hard time, therefore requiring teamwork and creating balance. I do however think that it is something of a folly to have a 1km map where roughly 40% is taken up by water. Yes it focusses the fighting considerably and makes rounds very very intense but its also quite spammy and not quite in-keeping with the other maps in PR. My only criticism. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
|
|
|
|
|
|
#33 |
![]() Join Date: Apr 2009
Posts: 1,417
|
Well the fact that there's water is nice, mostly because that means that it's more intense.
In general any deviation at all will increase spam, but you must remember that in reality, ammunition is cheap, but your life is not. |
|
|
|
|
|
#34 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
|
The issue I have with Gaze is mainly centered around the assets, not so much the teamwork.
I've ran a tank squad that was right there with the infantry blasting Hamas away. We ended up getting about 5 caches and it was great. As soon as tanks spawn, don't move them out of the base, but use them the shell the infantry on the rooftops.. great strategy. My issue, is with the Humvees and the APCs. For the sake of realism I understand that IDF might be running M113s and that their armor might suck... but holy hell. I'd love if the Humvees actually had somehow to defend themselves... let the people in the back shoot out from them, or give it a .50cal or .249 mounted, but it needs something. Really my only gripes. Those two assest just kill the map for me :/ |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#35 |
![]() |
They should replace the humvees with this thing....
|
|
|
|
|
|
|
|
|
|
|
|
#36 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
|
that looks sexy.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#37 |
|
PR:BF2 Developer
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
|
|
|
|
|
|
#38 |
![]() |
It was in the 0.9 test builds, but was a complete lag-mobile (bad export or something), so it was taken off all IDF maps in the last minute.
|
|
The language and concepts contained in this post are guaranteed not to cause eternal torment in the place where the guy with the horns and pointed stick conducts his business. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#39 | |
![]() Join Date: Nov 2009
Location: Ohio
Posts: 113
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#40 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
|
Yes it's a hard map.
So get some teamwork going, go CO and suggest people wait 15mins or do recce, or go to a Mumble server. So often the same story, with patience and teamwork many more maps would be good to play. I only play PR as SL using TEAM tactics and Mumble! |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| gaza, hamas, incredibly, korengal, lopsided |
| Thread Tools | |
| Display Modes | |
|
|