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#1 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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I don't get the point of this map? Why make this beautiful 2x2 km map with all the terrain details and statics it has, when Brit team cannot even leave the factory/docks and all the fighting happens in 500x500 m area? Currently 80% of the map is practically useless. What a waste.
Limiting all the fighting into docks makes this map a PR version of Karkand - too many players in too small area. I think Brits should be able to strike back and go search for attacker's FOBs and other assets. |
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#2 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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Its more like scenario...
Brits got pushed back and are doing their last stand or something... |
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#3 |
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PR:BF2 Developer
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Just because its 2Km it doesn't mean that every inch of it needs to be used up.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#4 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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#5 |
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PR:BF2 Developer
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Depends on who you ask, I think having less squad vs. squad fights is fun. :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#6 |
![]() Join Date: Oct 2008
Location: Espoo, Finland
Posts: 828
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Brits should have their "first line" outside the docks, I agree completely. I would also put a bridge or something to western side of the docks, because right now Militia can only attack from the east, making it boring for Militia. Sure you can swim and climb up the ladder on other sides, but it is hard because there's only 2 flags which to capture first.
One of these two would make gameplay a lot better: 1) Give Brits some flags outside the docks and remove a couple of flags from the docks 2) make all flags captureable from the start I think I actually prefer the second idea. |
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#7 | |
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Quote:
To be honest, I don't even know why the mapper wasted his time on the train lines and little villages and whatnot if you don't even go near them. Even as Militia you bypass them alot. 10% of the map in use is just silly, and its so badly designed (the docks) that its still no fun there either. Overall probably the worst map in 0.9, empties the server PRETTY good when it comes on. | |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#8 |
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PR:BF2 Developer
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http://www.realitymod.com/forum/f318...chira-wip.html
Also shouldn't this thread be in v0.9 Maps feedback? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#9 | |
![]() Join Date: Dec 2008
Posts: 669
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Qaiex: My solution was to not have twitter. You should try it. Feels good, and I don't miss any information that was worth hearing in the first place, since nothing on twitter ever is. |
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#10 |
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And are re-opened.
I haven't played this map much, but I've played it a few times, I say that area of British controlled land is big enough, they have plenty of towers and whatnot to hide/climb in. So then the space there is nice. I've seen some people on the British faction come out of the dock/facility area on the hunt of FOBs or Infantry. Let's say, "Force Recon". |
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| Tags |
| ochamchira, point, siege |
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