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#21 | ||||||
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Mapping Manager
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Ok well... I'll chime in here I guess...since I made the map.
The map is an experiment, much as 7 gates was. Which is funny that people group them together so quickly. hehe. Its not meant to be qwai, fools road, dragonfly or an epic map like that. (ps. I made all those too!) It is by design a very tight fighting space. Quote:
that it might be a server emptier on purpose, hence the lack of detail around the perimeter of the map. Quote:
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its meant to be bypassed of course.. the target is the port..hehe.. The train lines are decoration for the most part. and it didnt really take that much time once the map was layed out. Quote:
ps. The rest of the map is pretty much crap...have a closer look.. Quote:
my final comment is that this map is meant to be a fast messy round of combat..let you shoot alot of stuff very quickly.. I'm not too sad to hear its not loved by everyone.. hehe...but for those of you that have had some fun on it.. your welcome and ill always build this stuff for you guys. Cheerio folks! | ||||||
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#22 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 2,153
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Seeing the WIP thread of this map, I hate to say it sucks.....gameplay wise. But the truth is, it does.
If the Militia spawn was in the village and the surrounding terrain unavailable, it could have been a vanilla map. I got a feeling that the militia spawn is in the 8th row just for PR's sake. |
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#23 | |
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Mapping Manager
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#24 |
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We appreciate your efforts IronTaxi however this is a failed experiment, to be truthful.
However nice work on Qwai, tis a staple map of PR now. |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#25 |
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Mapping Manager
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experiments cant fail...by their very nature...
its not a yes or no situation.. I think you suffer from a certainty found typically amongst the young and inexperienced..hehe.. ps.. kill your television.. :P |
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#26 |
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Retired PR Developer
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Hmm.
I'd just like to say that it is one of the maps that I really love in the new build. I have had more intense moments and excitement on that map than the rest of the time I have played 0.9 - but together. Just my opinion though. We all have different play styles - for instance some just loooove Kashan, and others hate it. Some looooove insurgency game mode, others hate it. Can't win them all taxi, keep up the great experiments. Without experiments we are stuck with the same old factory stuff. |
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"Without geometry, life is pointless"
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#27 | ||
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The scenario ideal would work in an organized match, but in pubs its just a go kill this and whatnot session. Players, like water, follow the path of least resistance or avoid challenges, regardless of whether it will result in a good game or not. Thats why Gaza is such a huge success, because its a TDM session while people can still say they are a playing in a realistic setting. Quote:
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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#28 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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I don't agree.
I like a slower more careful teamwork and tactical game play. The building of a defensive ring by the brits, a floating squad or two to reinforce when they are attacked its what i dreamed of. Yes ofc militia need mega teamwork and co ordination to succeed. I think the problem is not the map, but many people do not want to play like that, I am happy to defend to wait to patrol checking on friendly squads. I feel the same for the militia, it represents a tactical challenge to get on the docks, needing a distraction and alot of covering fire from a FOB, TOW spam accepted. I think at the moment it is very very hard to get a whole server working together, even the known mumble teamwork servers (RT & TG) seems to have far less TW than in 0.87. |
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#29 |
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Retired PR Developer
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The last two times I played militia won. At first they were throwing themselves at us and getting slaughtered but then marksmen and lmgs started picking off a few of us and keeping our heads down - making room for a portion to advance in - and when they first are in the british start getting paranoid and is no longer focuing a lot on the milita folks at range.
Works very well when people are working together. |
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"Without geometry, life is pointless"
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#30 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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Well for me (a person who doesnt just go scope scope scope) this map is fun, i get the chance to run around with a Galil doing my favourite part of PR, CQB. I'm probaly one of the few who smile when i see this as the next map.
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| ochamchira, point, siege |
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