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Old 02-24-2010, 04:24 PM   #21
IronTaxi
Mapping Manager

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Smile Re: Siege at Ochamchira - what's the point?

Ok well... I'll chime in here I guess...since I made the map.

The map is an experiment, much as 7 gates was. Which is funny that people group them together so quickly. hehe.

Its not meant to be qwai, fools road, dragonfly or an epic map like that. (ps. I made all those too!) It is by design a very tight fighting space.

Quote:
As soon as a map begins the server becomes empty.
It's meant to be adapted to and create some kind of new dynamic. I took a chance
that it might be a server emptier on purpose, hence the lack of detail around the perimeter of the map.

Quote:
Now it's just mostly British sitting at the docks area and Militia trying to come in.
It's meant be played in a scenario type approach

Quote:
they wouldnt spread themselves out from outside of the compound. Makes it a challenge for the Militia to get to them *and ive still seen Militia win*
how true.. but yet falls on deaf ears.. its the way the map is played not the map itself.

Quote:
To be honest, I don't even know why the mapper wasted his time on the train lines and little villages and whatnot if you don't even go near them. Even as Militia you bypass them alot.
there is only one village. its meant as a holding point for militia if they so choose.
its meant to be bypassed of course.. the target is the port..hehe..
The train lines are decoration for the most part. and it didnt really take that much time once the map was layed out.

Quote:
I don't get the point of this map? Why make this beautiful 2x2 km map with all the terrain details and statics it has, when Brit team cannot even leave the factory/docks and all the fighting happens in 500x500 m area? Currently 80% of the map is practically useless. What a waste.
psst...thats the whole point..you answered your own question..hehe...

ps. The rest of the map is pretty much crap...have a closer look..

Quote:
10% of the map in use is just silly, and its so badly designed (the docks) that its still no fun there either.
See now thats a load of horse shit right there. If you think those docks are badly designed you got your thumb up your ass son.


my final comment is that this map is meant to be a fast messy round of combat..let you shoot alot of stuff very quickly..

I'm not too sad to hear its not loved by everyone.. hehe...but for those of you that have had some fun on it.. your welcome and ill always build this stuff for you guys.

Cheerio folks!


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Old 02-24-2010, 11:37 PM   #22
NyteMyre

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Default Re: Siege at Ochamchira - what's the point?

Seeing the WIP thread of this map, I hate to say it sucks.....gameplay wise. But the truth is, it does.

If the Militia spawn was in the village and the surrounding terrain unavailable, it could have been a vanilla map.
I got a feeling that the militia spawn is in the 8th row just for PR's sake.


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Old 02-25-2010, 12:56 AM   #23
IronTaxi
Mapping Manager

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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by NyteMyre View Post
Seeing the WIP thread of this map, I hate to say it sucks.....gameplay wise. But the truth is, it does.

If the Militia spawn was in the village and the surrounding terrain unavailable, it could have been a vanilla map.
I got a feeling that the militia spawn is in the 8th row just for PR's sake.
Gameplay I won't debate. maybe defence simply cant be done. fair enough


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Old 02-25-2010, 01:16 AM   #24
dtacs
Supporting Member
Default Re: Siege at Ochamchira - what's the point?

We appreciate your efforts IronTaxi however this is a failed experiment, to be truthful.

However nice work on Qwai, tis a staple map of PR now.

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 02-25-2010, 01:40 AM   #25
IronTaxi
Mapping Manager

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Default Re: Siege at Ochamchira - what's the point?

experiments cant fail...by their very nature...

its not a yes or no situation..

I think you suffer from a certainty found typically amongst the young and inexperienced..hehe..

ps.. kill your television.. :P


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Old 02-25-2010, 02:03 AM   #26
Z-trooper
Retired PR Developer

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Default Re: Siege at Ochamchira - what's the point?

Hmm.

I'd just like to say that it is one of the maps that I really love in the new build. I have had more intense moments and excitement on that map than the rest of the time I have played 0.9 - but together.

Just my opinion though. We all have different play styles - for instance some just loooove Kashan, and others hate it. Some looooove insurgency game mode, others hate it.

Can't win them all taxi, keep up the great experiments. Without experiments we are stuck with the same old factory stuff.

"Without geometry, life is pointless"
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Old 02-25-2010, 04:44 AM   #27
dtacs
Supporting Member
Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by [R-DEV]IronTaxi View Post
experiments cant fail...by their very nature...

its not a yes or no situation..
You're right actually. I guess this experiment didn't yield the results you were looking for if you will.

The scenario ideal would work in an organized match, but in pubs its just a go kill this and whatnot session. Players, like water, follow the path of least resistance or avoid challenges, regardless of whether it will result in a good game or not. Thats why Gaza is such a huge success, because its a TDM session while people can still say they are a playing in a realistic setting.

Quote:
I think you suffer from a certainty found typically amongst the young and inexperienced..hehe..

ps.. kill your television.. :P
You're kidding right?

Sheath no sword;
Lower no shield;
Lack no vigilance.
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Old 02-25-2010, 05:44 AM   #28
PLODDITHANLEY
Supporting Member
Default Re: Siege at Ochamchira - what's the point?

I don't agree.

I like a slower more careful teamwork and tactical game play.
The building of a defensive ring by the brits, a floating squad or two to reinforce when they are attacked its what i dreamed of.
Yes ofc militia need mega teamwork and co ordination to succeed.

I think the problem is not the map, but many people do not want to play like that, I am happy to defend to wait to patrol checking on friendly squads.

I feel the same for the militia, it represents a tactical challenge to get on the docks, needing a distraction and alot of covering fire from a FOB, TOW spam accepted.

I think at the moment it is very very hard to get a whole server working together, even the known mumble teamwork servers (RT & TG) seems to have far less TW than in 0.87.
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Old 02-25-2010, 06:25 AM   #29
Z-trooper
Retired PR Developer

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Default Re: Siege at Ochamchira - what's the point?

The last two times I played militia won. At first they were throwing themselves at us and getting slaughtered but then marksmen and lmgs started picking off a few of us and keeping our heads down - making room for a portion to advance in - and when they first are in the british start getting paranoid and is no longer focuing a lot on the milita folks at range.

Works very well when people are working together.

"Without geometry, life is pointless"
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Old 02-25-2010, 06:49 AM   #30
Cheditor

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Default Re: Siege at Ochamchira - what's the point?

Well for me (a person who doesnt just go scope scope scope) this map is fun, i get the chance to run around with a Galil doing my favourite part of PR, CQB. I'm probaly one of the few who smile when i see this as the next map.



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