project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 v0.97 Feedback > v0.97 Maps
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-21-2010, 03:40 PM   #11
Bluedrake42

Bluedrake42's Avatar
Default Re: Siege at Ochamchira - what's the point?

yea I second this, kindof a waste of map
Bluedrake42 is offline Reply With Quote
Old 02-21-2010, 03:44 PM   #12
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: Siege at Ochamchira - what's the point?

its still a fun map, though as militia I find it very hard to get a organised assault going on while the brits are able to charge around the forest, its the 7 gates syndrome imo.

If your team knows its going to be attacking, and it knows the enemy have a prepared position, why not bring a heavy weapon to be able to make a hole?

7gates had the same problem, the Brits attacked a Castle.....with trucks.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"You the people have the power to make life free and beautiful, to make this life a wonderful adventure."
I'm AFK until further notice, have fun guys.
Rudd is offline Reply With Quote
Old 02-22-2010, 05:13 PM   #13
Rissien
Supporting Member

Rissien's Avatar
Send a message via MSN to Rissien Send a message via Skype™ to Rissien
Default Re: Siege at Ochamchira - what's the point?

Quote:
because right now Militia can only attack from the east, making it boring for Militia. Sure you can swim and climb up the ladder on other sides, but it is hard because there's only 2 flags which to capture first.
Can still attack fine. We had two squads attack from the west, swam across while a pkm covered our approach, climbed up the ladders and killed all the brits and capped the flag.

I personally like the map, so many people now have wanted a defending map, now we have one and first thing they do is start bitching about how much of the map is used. Thats what happens when you make a purely one side defensive map. By keeping them in one area it concentrates the British defense, they wouldnt spread themselves out from outside of the compound. Makes it a challenge for the Militia to get to them *and ive still seen Militia win*

MA3-USN Inactive Reserve

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Sanae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa
One happy family.... CLANNAD After Story
クラナド ァフターストーリー
Rissien is offline Reply With Quote
Old 02-22-2010, 06:07 PM   #14
Kirra
Default Re: Siege at Ochamchira - what's the point?

I like it.
Kirra is offline Reply With Quote
Old 02-22-2010, 06:56 PM   #15
ANDROMEDA

ANDROMEDA's Avatar
Default Re: Siege at Ochamchira - what's the point?

As soon as a map begins the server becomes empty. On most servers, where I played, admins changes the map. Playing this map is not interesting, although the card itself is very beautiful.

It would be much better if the Militia attacked the British flags placed throughout the map and in the end the British defended the last flag on the docks. As association with Dunkirk!
ANDROMEDA is offline Reply With Quote
Old 02-22-2010, 07:08 PM   #16
Alex6714

Alex6714's Avatar
Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by [R-CON]Rudd View Post
its still a fun map, though as militia I find it very hard to get a organised assault going on while the brits are able to charge around the forest, its the 7 gates syndrome imo.

If your team knows its going to be attacking, and it knows the enemy have a prepared position, why not bring a heavy weapon to be able to make a hole?

7gates had the same problem, the Brits attacked a Castle.....with trucks.
Twas good when they had at least APCs.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline Reply With Quote
Old 02-22-2010, 07:10 PM   #17
Elektro

Elektro's Avatar
Default Re: Siege at Ochamchira - what's the point?

Yes it would be cool if all the British flags were capable from the start


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Elektro is offline Reply With Quote
Old 02-23-2010, 09:06 AM   #18
dtacs
Supporting Member
Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by Elektro View Post
Yes it would be cool if all the British flags were capable from the start
From what I recall the flags are there and the Militia spawn is so far away as to give the Brits a time to bolster a defense with MG's and whatnot, but this assault mindset hasn't really translated as well as it should...
Quote:
Originally Posted by Kirra View Post
I like it.
One of few my friend, one of few.

Sheath no sword;
Lower no shield;
Lack no vigilance.
dtacs is offline Reply With Quote
Old 02-23-2010, 11:02 AM   #19
MadTommy
Supporting Member
Default Re: Siege at Ochamchira - what's the point?

I kind of agree with the op.

I like the map, but it does seem an awful waste of the terrain. It would be good if there were a couple of flags that the Brits hold but can't retake in the woods, once these are lost they have their last stand on their factory island.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
MadTommy is offline Reply With Quote
Old 02-24-2010, 03:07 PM   #20
Zi8

Zi8's Avatar
Default Re: Siege at Ochamchira - what's the point?

I planned to make a suggestion about this map but I give the feedback here.

Whoever made that map, it's just the type of a map I love: Nice forests, some open ground, factory areas etc so thumbs up for that.

But for the love of something, give us alternative layer which has flags around the map. I feel so disappointed everytime I play the map and think what kind of intense firefights there could be around the map area.

Now it's just mostly British sitting at the docks area and Militia trying to come in.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Zi8 is offline Reply With Quote
Reply


Tags
ochamchira, point, siege
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:11 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.