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Old 02-05-2011, 12:13 PM   #31
Pirate

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Default Re: Burning Sand fixed feedback

Some of the helipads seem a bit off. The crate reloading area seems smaller than the actual (H), would be nice if the reload area was made a bit bigger, it's a pain aiming the chinook to the exact spot.
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Old 02-07-2011, 08:59 PM   #32
[R-DEV]Mats391
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Default Re: Burning Sand fixed feedback

i found 2bugs on the map:
1) in skirmish mode only 1 out of the 3 flags are capable.

2) At the weapon research facility a big static is missing (or was removed?) leading to players glitching through the floor of the bunker.
Location:


if you go on the bunker on the left side of the screen you will fall through the ground


ending up here


performance and gameplay were great and i had no problems with CTDs. i hope we can test the fixed fixed version with 128player soon
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Old 02-12-2011, 02:04 PM   #33
Rudd
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Default Re: Burning Sand fixed feedback

ah damnit, thats caused by the hangar_bunker_part2 not being there, must have accidentally removed it.

Good find, danke.


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Old 02-13-2011, 04:06 PM   #34
Shovel
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Default Re: Burning Sand fixed feedback

While I was in one of the bunkers, I noticed that a ladder was misplaced and unusable. I then proceeded to walk to the other end to the bunker, and use the functioning ladder. The two photos show the ladder and the location.


Shovel009
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Old 11-07-2011, 05:00 AM   #35
PLODDITHANLEY
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Default Re: Burning Sand fixed feedback

Necro:

Why when travelling in a heli in BS do I see so many black flickering areas in the sands, whereas on Kashan I don't see any?

NVidia in MEC skycow.
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Old 11-07-2011, 05:38 AM   #36
Rudd
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Default Re: Burning Sand fixed feedback

those black flickering bits happen quite randomly afaik, specially in terrain sectors next to surrounding terrain, I get them on all 4k maps


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Old 11-07-2011, 06:31 AM   #37
[R-DEV]Rhino
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Default Re: Burning Sand fixed feedback

Quote:
Originally Posted by PLODDITHANLEY View Post
Necro:

Why when travelling in a heli in BS do I see so many black flickering areas in the sands, whereas on Kashan I don't see any?

NVidia in MEC skycow.
Quote:
Originally Posted by [R-DEV]Rudd View Post
those black flickering bits happen quite randomly afaik, specially in terrain sectors next to surrounding terrain, I get them on all 4k maps
Its a dynamic shadow bug with 4km maps, but the lower the sun the more it happens, get the sun low enough and even tanks shadows will cause this. You don't see it often on Kashan due to its high sun.

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Old 11-10-2011, 06:25 PM   #38
PLODDITHANLEY
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Default Re: Burning Sand fixed feedback

Thanks. Nice to know.
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Old 11-11-2011, 08:47 PM   #39
Stealthgato

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Default Re: Burning Sand fixed feedback

I think MEC should get at least one transport Gazelle in addition the 2 Mi-8s.

Also liked it much more when it was 2 Gazelle tank hunters instead of 1 Havoc, asymmetric balance is much more awesome. If it's too overpowered then maybe 1 Gazelle and 1 EC635.

Is the EC635 a DICE model? Can't remeber, if it isn't it'd be awesome if one of the gunpods could be replaced by a rocket pod.

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Old 11-11-2011, 11:27 PM   #40
Curry
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Default Re: Burning Sand fixed feedback

Quote:
Originally Posted by Stealthgato View Post
Is the EC635 a DICE model?
i'm sure it is a DICE model.

Curry.

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