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19 Nov 2017, 00:00:00 (PRT)
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View Poll Results: Select your performance issue
Server-side lag (your FPS and connection are ok, but you still experience lag when playing) 71 39.89%
Client-side lag (you have a low FPS when playing) 7 3.93%
Both (you experience both client and server lag when playing) 17 9.55%
Loading CTD (you always crash when loading the map) 12 6.74%
Few issues/no issues (you experience #1 or #2 but playable/you seem to be Chuck Norris) 71 39.89%
Voters: 178. You may not vote on this poll

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Old 11-08-2010, 01:46 AM   #41
Imchicken1

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Default Re: Wanda Shan 0.95 Feedback

I get the start up lag from the server up until the moment i leave the main. SOOO...

I'm Chucken Noris

Only problem I have with this is when there's no team player APC's. It means all the infantry has no transport, and makes them (inf) useless. I have a feeling that the map designer was hoping for APC transport to be a big thing, but unfortunatly with most PR players, that wont happen.



I won't cluck for you
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Old 11-08-2010, 10:19 AM   #42
quaazi
Default Re: Wanda Shan 0.95 Feedback

I may be a bit of useless, seeing as I haven't PLAYED the map yet what with no servers playing it, but in terms of the idea behind it, I think Wanda Shan is the best 4km map out there. Judging from the pictures and the awesome backstory (manchurian warfare between Russia and China is the only non-insurgent map that has a real-life parallel... to some degree, at least) it'd probably be my favorite big map if it was fixed.

What I am saying is that it's definetly a rough diamond at worst.
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Old 11-08-2010, 10:29 AM   #43
Kain888
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Default Re: Wanda Shan 0.95 Feedback

Played it from, the beginning to the end. And i must say it's good. Needs some tweaks though. Like limiting heavy assets (except APCs) to get more infantry.
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Old 11-11-2010, 10:11 PM   #44
drs79
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Default Re: Wanda Shan 0.95 Feedback

DL and installed .95 today
Tried loading Wanda Shan twice CTD both times.

NYR
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Old 11-12-2010, 12:22 AM   #45
dtacs
Supporting Member

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Default Re: Wanda Shan 0.95 Feedback

After playing a 2 hour game today I think Wanda Shan is slowly becoming a decent map. The lag seems to be ironed out, and players are adjusting well to the playstyle needed (heavy mechanized inf).

The flag layouts can be frustrating at times as can the logistics trucks struggling to climb the smallest hills, but overall the map is a bit more enjoyable than Kashan or Qinling, mechanized infantry is always fun and the WZ511 is an epic APC, pretty sure its the fastest land vehicle in the game as it goes faster than a logistics truck, plus it has firing ports and a decent cannon.

Looking forward to play it some more (hopefully not for longer than 2 hours though...)
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Old 11-27-2010, 04:20 PM   #46
PLODDITHANLEY
Supporting Member
Default Re: Wanda Shan 0.95 Feedback

I was on the PRTA server running this map, and after some very long logistic truck runs I was left with the opinion that the addition of one or two transport choppers on each side would make the map more popular.

It is a pretty, well designed map it is nice to play, but to find guys willing to carefully drive for ten minutes is hard.
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Old 12-02-2010, 08:47 PM   #47
NyteMyre

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Default Re: Wanda Shan 0.95 Feedback

CTD on every layer

ahhh, im only 1 of the 7%
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Old 12-08-2010, 05:45 AM   #48
kstep

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Default Re: Wanda Shan 0.95 Feedback

We had Wanda Shan (skirmish) at our pub-server only once. I played that day, and felt no client-side lags. Then our admin removed it from maplist, cause it throws lag and hangs whole server, while loading. We found the same problem with Korengal Valley (also skirmish).

And little suggestion about skirmish gameplay, map is unplayble when MGs are creeping around forest outskirts -> riflemen cant run at village walls? game stops and becomes a MG firefight.

Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
<img src=http://pr.is74.ru/photoplog/images/200/large/2_SUPR-____-_-______.jpg border=0 alt= />
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Last edited by kstep; 12-08-2010 at 05:57 AM..
Old 12-09-2010, 08:44 AM   #49
zloyrash
PR Server License Administrator

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Default Re: Wanda Shan 0.95 Feedback

Quote:
Originally Posted by kstep View Post
And little suggestion about skirmish gameplay, map is unplayble when MGs are creeping around forest outskirts -> riflemen cant run at village walls? game stops and becomes a MG firefight.
agree with that


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Old 12-09-2010, 09:04 AM   #50
fuzzhead
Retired PR Developer
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Default Re: Wanda Shan 0.95 Feedback

Had a great round on this map the other day, man outlawz you did a tremendously awesome job on this map, it was the first time I really got to play on the map!

We were a mechanized infantry squad (me, jaymz, atlantafalcons, sillysavage, couple others) and we did patrols and ambushes and planned attacks, was all really sweet and we only got a few deaths in our squad before I had to go.

Really love it, its proof that 4km forest maps are possible and extremely fun!!

performance wise i noticed the server having some hiccups, nothing extraordinary but it was chugging a bit.
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