|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Sep 2009
Posts: 1,470
Location: Michigan
|
Stop nerfing insurgents...
They just started getting fun in .87 then IEDs got nerfed.... and collaborators were only for idiots. The bomb truck is just fine, you can hear it from a mile away. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#12 | |
![]() Join Date: Feb 2009
Posts: 99
|
Quote:
Having to use the ear-dar method is rediculous too. | |
|
|
|
|
|
#13 |
![]() Join Date: Jan 2007
Posts: 325
Location: Nova Scotia, Canada
|
One must use "teamplay", your team should be notifying you that gary is in the area. more communication I would presume, seriously I find it hilarious when armour/blufor fanboys dont get their way somehow they start screaming.
Whatever though, hopefully they do reduce the blast radius, and then it will still be taking out the armour and wrecking havok as trucks loaded with explosives do. Then I can sit here and watch everyone complain some more, its the wonderful never ending cycle of nerf the insurgent into boringness. |
|
|
Last edited by TristanYockell; 03-05-2010 at 05:34 PM..
|
|
|
#14 | |
![]() Join Date: Feb 2009
Posts: 99
|
Quote:
| |
|
|
|
|
|
#15 | |
![]() Join Date: Feb 2009
Posts: 99
|
Quote:
| |
|
|
|
|
|
|
|
|
|
|
|
#16 | |
![]() Join Date: Feb 2009
Posts: 99
|
Quote:
CRAP THEN I CLICKED QOUTE /CRY Triple post D:. Save me mods.. v.v | |
|
|
|
|
|
#17 | |
![]() |
Quote:
But that probably can't be coded... | |
|
|
|
|
|
#18 | |
![]() Join Date: Jun 2009
Posts: 165
Location: Adelaide
|
Quote:
Project Reality my arse. | |
|
|
|
|
|
#19 |
![]() Join Date: Sep 2009
Posts: 60
Location: Texas
|
if the tank doesn't respawn, gary should not either
|
|
|
|
|
|
#20 |
![]() |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| gary, insurgency, strong |
| Thread Tools | |
| Display Modes | |
|
|