|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() |
the main problem with the map is players.
why do people try to rush out of main in the beginning without cover? technicals are NOT A PROBLEM AT ALL! an automatic rifleman that is worth anything can take out the threat in no time. if the IDF team works together NOTHING can stop them if they don't enter the city. so why do it unless you have proper firepower? wait till the merkavas are up. until then: FOB at the beach. gather intel, wait until 2 caches are revealed to have more options. then push up to ONE cache at a time, maybe with a distraction element. srsly, the merkavas are like bosses in old computer games. you can spam RPG's and even IED's and they don't crumble doesn't help if the team is crap but that's not really the fault of the mapper. i have seen complete IDF teams pushing into the city without fire support at different spots only to get raped inside the city while the tanks sit around all alone. i played hamas in a nicely organised team once against a nicely organised IDF team. it was a hard battle and very close (i think we managed victory with 1 cache the IDF was already close to in the end). so i think the map is fine the way it is, IDF should just not tardrush into the city and leave those nice scoped kits for the hamas to take. it's just gonna end badly... |
|
|
|
|
|
#22 |
|
PR Mapper Team
![]() |
It used to bee even harder for IDF, there were cannons all over the map to make sure the tanks would not be able to get inside the city
Thank god they were removed on the final version. There were also high grass to cover hamas on the side's of the road. The best way to go trough the city is by apc being escorted by tanks trough the main road. If you take out the hideouts the hamas will have a hard time getting back to the cache's IDF shoud advance in low speed cleaning every corner and without giving scoped automatic riflemans for free to hamas. Also dont move without cover from the armored vehicles. The tanks can make sure you can move trough the beach area without being shoot, dont waste the tanks inside the city, they are not suposed to be inside it. The tanks are there to provide cover on the OUTSIDE area of the city (main road/docks area/mainbase exit) They can only be destroyed by bomb cars. You can also provide supress on the high buildins by shotting from outside the city with them |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by Hfett; 02-26-2010 at 02:59 PM..
|
|
|
#23 |
|
Retired PR Developer
![]() |
People still don't know how to play it, I often see the Merkavas wandering inside the city only to be car bombed a couple of seconds later.
Yeah there is supposed to be a natural advantage for Hamas, its their playground after all...don't forget that IDF get 2[!] tanks and plenty of APCs to support the infantry...for a small map its asset heavy - which is something I like..constant action. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#24 |
![]() Join Date: Mar 2009
Posts: 2,354
Location: london
|
People talk about these bomb cars, in all the times i've played Gaza i've yet to see one, well not including an exploded one. First time i played Gaza IDF didnt even get into the main city complex, but then next time, 1 merkeva annhilated every Hamas insurgent in the vicinity of it without so much as needing a repair crate.
Also fair enough you can't place firebases that easily without it being destroyed but thats where logistics come in, the main city in Gaza isnt very big vehicle wise, logistics is key, keep them up and you can effectivly get constant troops to frontline. Remember Merkava has 6 passenger spots, super armoured heavy APC ftw |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#25 |
![]() Join Date: Apr 2009
Posts: 1,545
|
Merkavas should be firing HEAT everywhere. I mean everywhere. If you aren't having bodies fly, you're doing it wrong.
|
|
|
|
|
|
|
|
|
|
|
|
#26 |
|
PR Mapper Team
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#27 |
|
PR:BF2 Contributor
![]() |
it's fine you just need teamwork
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
|
|
|
|
|
|
|
#28 |
![]() |
Ive never got bomb car pwned with a merkava inside the city, Always stayed very close to two inf squads, and by the end of the round I would be 1st place on score list and my gunners had 40-60 kills. O.O
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#29 |
|
Retired PR Developer
![]() |
|
|
Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
|
|
|
|
|
|
#30 |
![]() Join Date: Jun 2009
Posts: 198
Location: Bayern
|
It just reqiuers a diffrent way of approach, until now the asymetrical warfare maps always had plenty of land around the city, so the tank actually did not need to come inside, and was able to stay on overviewing ground. The diffrence here is, that there are not that many places from where the tank could provide effective firepower, so he needs to move in the city, and as Hfett said the tank needs to be coverd, or he will be destroyed quickly. We need something like mechanized infantry squads on this map, but with tanks and not APCs, that may sound unconventional, but the crew of the tank needs - on this map - communication via VOIP and cover with/from infantry and not other armor.
![]() cheers Proceed |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| gaza, hamas, incredibly, korengal, lopsided |
| Thread Tools | |
| Display Modes | |
|
|