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Old 02-25-2010, 07:43 AM   #31
Kain888
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Default Re: Siege at Ochamchira - what's the point?

It's not that this maps is bad. It was actually quite fun to play it for few first times.

The problem with it is that it's very repetitive and lacks variety. That what makes it dull and not enjoyable after a while. Small area and invisible borders for British make it not PR quality IMO. We throw out many maps because they weren't matching PR quality, but in 0.9 we received map with similar standards (or even smaller when it comes to size) but less diverse.

INMO this docks could be really well incorporated as one of the objective but not the only one.

Don't get me wrong IronTaxi, I think that all people here appreciate your hard work and great mapping skills but we just want to be constructive.
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Old 02-25-2010, 08:16 AM   #32
ANDROMEDA

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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by Kain888 View Post
It's not that this maps is bad. It was actually quite fun to play it for few first times.
I agree with that.
After a few games, the card will be the template. Militia will put FOBs in the same places, attack with the same directions, the British sit in the same positions ... Stereotyped tactics eventually end up killing interest in the map entirely. Is this correct? We have Skirmish game mode for tense CQB fighting.
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Old 02-25-2010, 08:18 AM   #33
Outlawz7
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Default Re: Siege at Ochamchira - what's the point?

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Originally Posted by ANDROMEDA View Post
I agree with that.
After a few games, the card will be the template. Militia will put FOBs in the same places, attack with the same directions, the British sit in the same positions ... Stereotyped tactics eventually end up killing interest in the map entirely.
That can be said for all maps in PR.

Originally Posted by whatshisname55:
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Old 02-25-2010, 08:46 AM   #34
Kain888
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Default Re: Siege at Ochamchira - what's the point?

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Originally Posted by [R-CON]Outlawz View Post
That can be said for all maps in PR.
Not really, maybe to some degree but for my most rounds experiences are different. There is a lot of variety of tactics, variety of objectives (random obj ftw!). There are some spots that people like to overuse - right, but it's not so obvious like on SaO.
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Old 02-25-2010, 09:54 AM   #35
LudacrisKill

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Default Re: Siege at Ochamchira - what's the point?

This map is the worst in PR. I actually have something that I enjoy less than al basrah now.

Wth is the point of a 2k map where you can only use 500m^2 of it...

Any map that has a non killable spawn point on a flag is just stupid.

Seriously. What was the mapper thinking?
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Old 02-25-2010, 10:01 AM   #36
Rissien
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Default Re: Siege at Ochamchira - what's the point?

He was thinking about having a defensive match which is actually a nice change from the normal both sides attacking.


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Old 02-25-2010, 10:21 AM   #37
ANDROMEDA

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Default Re: Siege at Ochamchira - what's the point?

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Originally Posted by =]H[=ElvishKnight View Post
normal both sides attacking.
Maybe it can sounds strange, but me have been playing PR for the sake of the normal both sides attacking.
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Old 02-25-2010, 10:33 AM   #38
Kain888
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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by =]H[=ElvishKnight View Post
He was thinking about having a defensive match which is actually a nice change from the normal both sides attacking.
TBH all rounds Siege at Ochamchira i played involved British stalking forest (to the very DoD limit) to kill Milita before they reach docks.
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Old 03-02-2010, 04:06 AM   #39
Nebsif
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Default Re: Siege at Ochamchira - what's the point?

Imo, chechens need heavier or just more assets on this map, moar BRDMs, maybe 1 non respawnable T-62 or some techy's idk, bcuz u wont assault such a position with a few trucks, 1 flippy BRDM and 2 boats..

BTW, is any1 else getting huge FPS lag near the chechen main area, mostly on/near the railroad, my fps drops to something like 10 there.
...Gforce 9600GTM
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Old 03-02-2010, 05:38 AM   #40
dunem666

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Default Re: Siege at Ochamchira - what's the point?

its a new map.... they all have problems with vegitation mappinng hence the problem with fps drops.

i htinmk there should be at least 5 boats on this map, and the flags should be spread out...

why was the rest of the woodland even made?
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