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Old 11-03-2017, 04:14 PM   #11
Rabbit

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Default Re: DoD being used to control gameplay too much

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Originally Posted by Jacksonez__ View Post
Yeah, I feel like DOD is taking 1/3 of area in some maps
Poor map design.

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Old 11-03-2017, 04:34 PM   #12
viirusiiseli
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Default Re: DoD being used to control gameplay too much

Good map design does make actual baserape and even the most harmful ways of camping mains impossible. After that all is fair game.

Maps like Kashan, Black Gold, Ia Drang, Assault on Grozny, Gaza IDF side, Sbeneh, Silent eagle have it quite well made.

Many maps suffer because the ways out of main are limited and in the case with multiple exits, most of them are inconveniently placed like Dovre, Gaza hamas side, Dragon Fly, Kozelsk, MEC side on Muttrah etc.
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Old 11-03-2017, 04:43 PM   #13
mectus11
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Default Re: DoD being used to control gameplay too much

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Originally Posted by chrisweb89 View Post
Why limit a 500m-1000m radius around a main to prevent baserapr when you just have the shield that keeps everyone in the physical boundary of the main protected no matter what, and use the DoD as a deterrent to stay away, but not the end all be all magic solution.
Can be abused by CAS just flying back above their main when dog fighting, it will get abused no matter what.

Some maps aren't designed with this in mind, on some maps the base can look at the last flag and then you can abuse this shield by edging the DOD with AA or HAT so you can shoot but not get shot at and by edging the DOD you can claim that it was an accident ez.


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Old 11-03-2017, 08:20 PM   #14
chrisweb89
PR Server License Moderator
Default Re: DoD being used to control gameplay too much

Make the shield so it goes both ways, prevents fire in and out. As for jets using it is an exploit As long as the dome stays low, and to a minimum it's going to be hard to exploit As a jet, and yes I fly.
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Old 11-04-2017, 09:04 AM   #15
sweedensniiperr
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Default Re: DoD being used to control gameplay too much

Some good points. But I can't really say that it is a problem majority of the time. But when it does it sure is annoying.

I would rather say it's not a problem of DoD but a mix of flags, DoD and map design.

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Old 11-06-2017, 08:31 PM   #16
waldov

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Default Re: DoD being used to control gameplay too much

I agree with most of the point's made in this thread in favor of a reduced DoD, Gaza I think is really good example of a bad DOD/layout design. I've played at-least two games where the Cache has spawned at the North eastern most end of the city literally 100-150 meters from the IDF DoD. Engagements into and out of the DoD are inevitable here, especially for the tank that can either shoot from the relative safety of the DoD or enter one of the tightest choke point's in the city and get ambushed. Also the Dod extending south into the open makes things awkward, with the city defenders looking perfectly at passing IDF units from the outskirts without being able to engage until they've passed some magic line and vice versa. Unfortunately theres plenty of other example that share similar flaws.

Making a secure entry into the combat zone should be a consideration for force's leaving the safety of there main base, not such a forced mechanic. Reducing the DoD would encourage teamwork, by putting a little more emphasis on safety in numbers and convoys/escorts while making lone wolves easier targets and removing the "gimmicky" way the DoD is often exploited such as armor fighting in a position where they just need to reverse a meter to be back in the immunity of the DoD etc. A win/win imo.


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Old 11-07-2017, 04:21 AM   #17
assetruler69
PR Server License Administrator

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Default Re: DoD being used to control gameplay too much

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Originally Posted by Rabbit View Post
Poor map design.
This. But it works both ways. Big DoDs are bad and non-existing DoDs are bad too. Like Beirut Russian on-land vehicle spawn point at factory. Jabal. Khamisiyah's runways which aren't protected from AA camping.

If you don't have proper DoDs you, as an admin, would have to deal with enforcing artificial(i.e. non-gameplay) boundaries like "basecamping" and to deal with some troubles which will occur because of that. For example it's hard to determine what does "basecamping" exactly means and when it starts and ends.

Properly placed DoD and good map design makes it impossible for players to do any damage "basecamping" and thus there will be no butthurt, forum wars or drama.
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Last edited by assetruler69; 11-07-2017 at 04:39 AM..
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Old 12-04-2017, 06:50 AM   #18
Dorian
Default Re: DoD being used to control gameplay too much

No Shooting in and out of DoD is horrbile sometimes. When Hamas pushes IDF back to their DoD on Gaza Ins, the IDF still has the option to leave by boat and the main is concealed by trees, small hills etc.. So why would you enforce that rule so hard like some admins do?
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Old 12-04-2017, 07:58 AM   #19
Fuller
PR Server License Moderator
Default Re: DoD being used to control gameplay too much

Is it possible to put a "shield" around airfields similar to those protecting carriers? (e.g. saaremaa)

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Old 12-04-2017, 01:07 PM   #20
SucharMistrz
Default Re: DoD being used to control gameplay too much

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Originally Posted by Fuller View Post
Is it possible to put a "shield" around airfields similar to those protecting carriers? (e.g. saaremaa)
It already exist and it already is on every map in PR AFAIK.







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