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Old 09-25-2017, 01:45 PM   #21
Jabil_One
Banned
Default Re: Battle of Ia Drang

I will not remember.

Lasttime the SkyHawk dropped the bombs faroff ..... into US.
So there a ppl who can manage it to take off. Dont ask me about landing.
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Old 09-25-2017, 04:20 PM   #22
FlyingR
Default Re: Battle of Ia Drang

Quote:
Originally Posted by [R-DEV]Mats391 View Post
You can cap those on ALT and INF does not even have them. Blame admins for playing wrong layers
Oooh all right, I heard they were removed and sort of confirmed because I never played that layer again. Excellent then!

Admins you suck
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Old 09-25-2017, 04:29 PM   #23
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Battle of Ia Drang

Quote:
Originally Posted by FlyingR View Post
Oooh all right, I heard they were removed and sort of confirmed because I never played that layer again. Excellent then!
http://www.realitymod.com/forum/f604...changelog.html

Quote:
Battle of Ia Drang
Helicopters can now fly out of bounds.
Lowered Huey spawns to 5 minutes.
AAS64: Holding the Flank, Platoon and Creekbed flags now makes one team bleed the other. US Command flag is now only capture-able by US forces. Tunnel & Camp rallypoint respawns after 20 minutes.
AAS32: Now uses normal flag routes with capture-able Tunnel and Camp flags.
AAS16: Night layer with US defending center flags.
CNC64: CNC with AAS32 assets.
CNC32: CNC with AAS16 assets and night sky.

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Old 09-26-2017, 01:37 PM   #24
Murphy

Murphy's Avatar
Default Re: Battle of Ia Drang

Am I the only one who remembers how screwed the NVA were when their first 2 flags were cappable? Hell we even keep them from capping one of the flags (usually tunnel) in the version where US cannot capture. It was removed because a good trans pilot can easily get a full squad of US on either flag before the NVA can reach it with anything other than a truck. While it might work in organized matches pub games rarely have an SL willing to take a truck and his squad to one of the "back flags".

Please ensure the US cannot fly a squad over to the flags and block the caps, this ruins the round entirely because the NVA have to deploy in one particular fashion to counter a trans rush leaving the rest of their forces to walk on foot to the 3 contested objectives.

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Old 09-27-2017, 11:58 AM   #25
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Battle of Ia Drang

I've never seen that happen, it was always inf squads and trans on US that took several mins to take off and fly out of main while on NVA the team would split into two mobs and walk&run to both flags at same time.

If NVA are taking trucks to Camp/Tunnel then wtf were they doing the first 5 mins of the game considering said trucks are delayed and there is nothing for NVA to do other than go to first flags and the ZPU in middle at start?

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Old 09-27-2017, 12:30 PM   #26
[R-CON]Rusty_42
PR:BF2 Contributor

[R-CON]Rusty_42's Avatar
Default Re: Battle of Ia Drang

Currently CAS can destroy ZPU before NVA can reach it.
Temporary rallypoints would solve that.
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