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Old 05-24-2017, 12:07 PM   #21
tankninja1

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Default Re: Sahel

Add a second flag or something to start with. The tunnels below mansion remind me too much of Kozlesk where the first flag grind ruined the game play on an otherwise beautiful map.

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Old 05-31-2017, 07:32 PM   #22
Rico
Retired PR Developer

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Default Re: Sahel

Map is nice looking but layout as it stands is poor. Often stagnant gameplay stuck around mansion on AAS. Perhaps consider having France control mansion or most of the flags be neutral.
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Old 06-04-2017, 08:07 AM   #23
YAK-R
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Default Re: Sahel

One thing i've noted is that often the french build firebases in their DOD, and it's impossible to take it down given no mortars.

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Old 06-04-2017, 08:10 AM   #24
viirusiiseli
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Default Re: Sahel

Quote:
Originally Posted by YAK-R View Post
One thing i've noted is that often the french build firebases in their DOD, and it's impossible to take it down given no mortars.

And the only locations that are good for firing at mansion with armor are inside DOD too.
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Old 08-18-2017, 07:50 PM   #25
T.E.D.F4257845
Default Re: Sahel

Nothing gamebreaking, but the ZU cannons in the ARF main are set to team 2 (Bluefor) instead of 1. On all layers on AAS & INS.
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