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Old 11-30-2016, 12:25 PM   #31
DogACTUAL

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Default Re: Bamyan

Yeah don't compromise on that view distance, one of the things that makes this map stand out in insurgency.
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Old 11-30-2016, 01:01 PM   #32
agus92
Default Re: Bamyan

Quote:
Originally Posted by viirusiiseli View Post
Runway too short

FPS too low

Would work better as INS, with taliban

If AAS, needs either more assets or more cover

Overall, too simple and not enough detail/cover for what it is
No need of artificial cover since there's plenty of room to manioubre and stay concealed.

And definately no need of more assets: assets can engage from afar and stay alive. More assets would make this one Khami II.
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Old 11-30-2016, 01:59 PM   #33
Rabbit

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Default Re: Bamyan

Make easter egg better!

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Old 12-02-2016, 09:00 AM   #34
Arch3rAc3

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Default Re: Bamyan

Serious FPS problems as well, although my PC is a potato.
I can get around 50 to 60 on most maps but Fallujah. But on Bamyam it can range from 50 on the mountains down to 18 when in a city/village, making it unplayable in urban areas of the map.
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Old 12-02-2016, 09:32 AM   #35
Sinek

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Default Re: Bamyan

Is it a bug or a feature that the Mec-Main on AAS Std. becomes unspawnable when the US capt all the city flags,but the mec still hold their first flag (echo)?
It took me around 15 Minutes yesterday to get to my Tank because even the Trans couldnt spawn back in main
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Old 12-02-2016, 09:51 AM   #36
[R-DEV]Ason
PR:BF2 Developer
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Default Re: Bamyan

Will try to fix bad fps.

Quote:
Originally Posted by Sinek View Post
Is it a bug or a feature that the Mec-Main on AAS Std. becomes unspawnable when the US capt all the city flags,but the mec still hold their first flag (echo)?
It took me around 15 Minutes yesterday to get to my Tank because even the Trans couldnt spawn back in main
That is a bug, will be fixed.

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Old 12-03-2016, 05:53 AM   #37
obpmgmua
Default Re: Bamyan

Bamyan AAS Alt = Best map in the game now. Except the ticket bleed and lack of initial spawns for Taliban is way too unfair. Only other issues are performance wise for me. I have a beefy PC; 6700k @ 5ghz, 16gigs ddr4, gtx1060, PR installed on SSD, playing on sub 50 ping servers and I still lag like a bitch in certain parts.

If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
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Old 12-28-2016, 12:51 AM   #38
Brozef
Default Re: Bamyan

On INS std something is wrong with the airfield tarmac. Landed at 600 kph with a good approach and the A10 burst into flames instantly. I managed to get out without taking damage, but the thing should have been a good landing. Either it was the runway or the A10 landing gear.
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Old 12-28-2016, 08:45 AM   #39
Bogatyr
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Default Re: Bamyan

Played the map earlier and it was really uniqe, I loved the experience. Only thing that was kinda annoying is that all the caches were inside the little villages/towns in the vallies so the BLUFOR would just set up on the hills and wreck havoc 24/7 with HMG's.
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Old 12-28-2016, 05:37 PM   #40
Heavy Death

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Default Re: Bamyan

Holy crap, the Alt layer is most likely the best thing in PR to date. Just the right ammount of assets and the ironsight infantry makes it look like combat footage from the nineties with the A-10 coming in with strafing runs.

Maybe a slight balance tweak - We had both northern flags to defend and the bomb truck arrived instantly, wiping my squad clean in the first couple of minutes - Right when I got my guys to respawn, a bombcar rode in out of nowhere and killed two squads and three humvees probably. Then when defending Checkpoint 5, it came again (truck), again dealing substantial damage, and a bomb car a couple of minutes later, again dealing solid death warrants. We could prevent that if it wasnt the Alamo with hell raining on us from all sides for solid 20 minutes before I left. Epic stuff.
All in all, I think the suicide vehicles detract from the immersive atmosphere that layer has and would much more like to see two more technicals instead of those two.

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