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Old 11-08-2015, 04:22 PM   #41
Glocknade
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Lightbulb Re: Assault on Grozny

Quote:
Originally Posted by [R-DEV]Ason View Post
I'll look into adding more trans for russians. Probably needs a truck or two extra on AAS aswell.
Civilian cars maybe, like the insurgents on Fallujah?

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Old 11-17-2015, 06:39 PM   #42
Cavazos

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Default Re: Assault on Grozny

At M10 the Militia can make a hideout in the compound that is in their DOD. I think the DOD should be scaled back just a bit.

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Old 11-18-2015, 11:50 PM   #43
Brozef
Default Re: Assault on Grozny

Yeah caches close to their DoD make it impossible for RFs to take out the hideouts. The barn cache just north of their DoD is one such case.
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Old 11-19-2015, 02:38 AM   #44
[R-DEV]Ason
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Default Re: Assault on Grozny

Thanks guys, will be fixed

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Old 11-19-2015, 11:00 AM   #45
Xander[nl]
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Default Re: Assault on Grozny

Any server statistics for insurgency available yet? Isn't the Russian amount of tickets (750!) too high? Whenever I played militia it felt like no matter how good we defended the Russians won anyway because they can barely run out of reinforcements.
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Old 11-19-2015, 12:14 PM   #46
sweedensniiperr
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Default Re: Assault on Grozny

And what was the ticket difference then? 400? 75?

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Old 11-19-2015, 01:18 PM   #47
Xander[nl]
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Default Re: Assault on Grozny

I didn't play the map that much, but every time I did the Russians won with at least 150-200 tickets left and sometimes even more.
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Old 11-19-2015, 06:36 PM   #48
=-=kittykiller

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Default Re: Assault on Grozny

i dont play the map that much, but when i do if all of militia attack airport, it will only take a squad or two to get inside and hold it game over
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Last edited by =-=kittykiller; 11-19-2015 at 06:36 PM.. Reason: on ~AAS only
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Old 11-23-2015, 08:19 AM   #49
Navo
Default Re: Assault on Grozny

Almost every time I've played Grozny the Russians got outcapped because of the Militia's city spawn point. Excellent map otherwise.
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Old 11-23-2015, 09:36 AM   #50
[R-DEV]Ason
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Default Re: Assault on Grozny

Quote:
Originally Posted by Navo View Post
Almost every time I've played Grozny the Russians got outcapped because of the Militia's city spawn point. Excellent map otherwise.
yeah on some routes that city spawn is really close to russians first flags. I will move that RP to the south and/or give russia a RP in the northern part of the city.

As some of you might have noticed there are two types of routes, one type with 4 flags and one with 6 flags. I'm interested in your opinions on the routes with 4 flags. Should I remove them, keep them the way they are or should I edit them by adding extra flags to increase total to 5-6? The problem I noticed sometimes is that no team seems to be able to cap the others (probably because the distance between the flags is too long).

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