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Old 11-03-2015, 07:17 PM   #31
Brozef
Default Re: Assault on Grozny

This map is absolutely beautiful to look at good job mapper! My only worry is that on INS game mode the Russians should have a cow to build FOBs around the edges because those bridges are real easy choke points.

Also on INS one of the Militia caches is literally on the edge of their DoD like in L 10 or something, like you could walk on the cache but 2m south of it and you were in their DoD. I think that really hurts Russian chances of attacking it.
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Old 11-04-2015, 02:53 AM   #32
Chefmoto1
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Default Re: Assault on Grozny

Please add some Trans for INS layer, really hard to get around.
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Old 11-04-2015, 03:12 AM   #33
IlluminatorConfirmed

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Default Re: Assault on Grozny

Found lots of lagged static, which is higher above the ground than it is supposed to be, we'll try to make a proper report due to amount of times we play this map.

You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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Old 11-04-2015, 04:01 AM   #34
[TP]Olsen
Default Re: Assault on Grozny

Best map added in a long time!

This should become the "new" Muttrah since you don't end up fighting over the same two T-shapes all the time...

Also LOVE the mood and "darkness" of this map!

In INS mode I have to agree you should give the russians a minor buff in logistics or maybe tickets, I haven't played as russians yet, but defending caches in INS mode is very easy.
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Old 11-04-2015, 06:52 AM   #35
Xander[nl]
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Default Re: Assault on Grozny

Quote:
Originally Posted by [TP]Olsen View Post
In INS mode I have to agree you should give the russians a minor buff in logistics or maybe tickets, I haven't played as russians yet, but defending caches in INS mode is very easy.
Buff to tickets? They get 750 already? I only played INS on Grozny once but the team wasn't good and we had a lot of trouble getting the first two caches, but in the end we still won with over 300 tickets left. I thought the amount was a bit excessive?
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Old 11-04-2015, 06:54 AM   #36
[R-DEV]Mineral
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Remember l, ticket changes doesn't alter balance on ins in a good way. We now have the option to decrease cache amount. Way better

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Old 11-04-2015, 07:15 AM   #37
[R-DEV]Ason
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Default Re: Assault on Grozny

I'll look into adding more trans for russians. Probably needs a truck or two extra on AAS aswell.

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Old 11-04-2015, 07:54 AM   #38
[R-CON]Rusty_42
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Default Re: Assault on Grozny

UAZ's maybe?
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Old 11-04-2015, 11:30 PM   #39
fatalsushi83

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Default Re: Assault on Grozny

This map is so damn good. I was leading inf the other day and people in my squadmates were saying its like a modern-day Stalingrad. It's just so intense and atmospheric.

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Old 11-06-2015, 08:26 AM   #40
PatrickLA_CA

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Default Re: Assault on Grozny

I have a feeling this will be the new Muttrah ( in a good way ). It's a great map because it has lots of various statics. Every part of the city feels like a real city, not clone buildings (ex. Dragon Fly). What makes it even better, especially for infantry is that most of the buildings are enterable and you have to clear building by building when securing the city.

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