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Old 03-24-2014, 11:45 AM   #11
KneeHiGh
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Default Re: 1.1.4.0 Fallujah West Impressions

Quote:
Originally Posted by Dude_Nukem View Post
Or how about only the Insurgents get back their mortars?

The Blufor got another target to focus on, next to the cache.
+1 A good and dedicated mortar team was one of the best assets on Fallujah especially against caches that spawned in the compounds out in the open.
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Old 03-25-2014, 12:49 AM   #12
fatalsushi83

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Default Re: 1.1.4.0 Fallujah West Impressions

+1 from me as well. Adding mortars sounds like a good idea. When the insurgents get boxed in by dozens of infantry and multiple armored vehicles, they need something to strike back with and take pressure off the cache area or else it'll get overwhelmed very quickly.
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Old 03-29-2014, 11:37 AM   #13
Cavazos

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Mortars sound good. The only issue is the infinite mortar spam that is possible.

Sent from my XT1028 using Tapatalk
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Old 03-29-2014, 02:16 PM   #14
K4on
Retired PR Developer
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Default Re: 1.1.4.0 Fallujah West Impressions

we wont allow onmap mortars to the map. offmap mortars are available all 12 mins for insurgents, which should be enough. also according to our stats, insurgents are positive in the win/lose ration since. 1.1.4.0.

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Old 03-29-2014, 02:33 PM   #15
ElshanF

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Like arty but just mortars K4on ?
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Old 03-29-2014, 05:16 PM   #16
AFsoccer
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Default Re: 1.1.4.0 Fallujah West Impressions

A lot of people don't realize this, but starting with 1.0 we gave the insurgent commander mortars (similar to arty but less powerful) every 12-15 minutes. This can be a great tool and hopefully encourages more insurgency teams to have a commander and work together.

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Old 03-29-2014, 11:50 PM   #17
fatalsushi83

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Default Re: 1.1.4.0 Fallujah West Impressions

I had no idea about the commander's mortars. Good to know.
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Old 05-03-2014, 03:57 PM   #18
StandardSmurf

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Default Re: 1.1.4.0 Fallujah West Impressions

I just wonder why Fallujah seems to lag so bad for so many people with good rigs ? OP Archer, I don't see it played very often but I recall a bug with 3rd cache spawning in the cave.
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Old 05-04-2014, 11:19 AM   #19
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: 1.1.4.0 Fallujah West Impressions

Quote:
Originally Posted by StandardSmurf View Post
I just wonder why Fallujah seems to lag so bad for so many people with good rigs ?
Because of the 2500+ draw calls in certain areas, plus effects that create a big bottleneck for your CPU.
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Old 08-10-2017, 12:58 PM   #20
Rico
Retired PR Developer

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Default Re: 1.1.4.0 Fallujah West Impressions

I posted this on the Lashkar map thread as well, but would work just as well here.

---

Guys this map and PR would really benefit from simply adding an AAS layer like the one seen on Bamyan ALT where the Taliban assault US held checkpoints. New maps take a long time to create so a gameplay changing addition like this is a great way to mix up the experience on the map rather easily.

Would love to see another map where the Taliban are forced to go on the offensive.
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