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Old 06-20-2014, 02:11 PM   #21
[R-CON]UTurista
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Default Re: Khamisiyah feedback

Quote:
Originally Posted by Curry-Chicken View Post
-snip-
Another solution, assuming that the mapper only wants the MEC to defend, would be the adding a delay on the Bradley.

I'm guessing this asymmetric balance is to compensate the fact that the MEC team have almost all the flags, unfortunately there's no spawn points and logistics in those flags so a proper defense is never accomplish and those Bradleys simply rape everything.

Adding a delay on heavy assets, "The issue with immediate assets on maps", would make this layout much more enjoyable.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 06-20-2014, 03:22 PM   #22
AFsoccer
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Default Re: Khamisiyah feedback

Thanks guys. I'll look at the assets again.

Feedback is always appreciated.

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Old 06-20-2014, 08:52 PM   #23
AFsoccer
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Default Re: Khamisiyah feedback

When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.

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Old 06-20-2014, 09:06 PM   #24
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Default Re: Khamisiyah feedback

wow, great! Thanks for you responsiveness, AF!

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Old 06-21-2014, 12:30 PM   #25
Curry
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Default Re: Khamisiyah feedback

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.
That sounds awesome!

cheers,
Curry.

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Old 06-22-2014, 02:15 AM   #26
matty1053

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Default Re: Khamisiyah feedback

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
When the next update comes out, you'll notice that both Bradleys are now gone. I replaced one with another Stryker and the other with a Stryker mk19 (grenade launcher). I also added a temporary MEC rally to the bunker complex, but no crate or vehicle (to prevent rushing), so players spawning there will still need to wait for a crate via helicopter to get special kits.

The US Army still gets 50 extra tickets so it should be pretty even. It'll also make the infantry layer more infantry focused with just .50 cal APCs.
Mk19 STRYKER?!??!!

*passes out*



But that sounds neat!!! Only if servers play the INF layout more often... I tried it out on a local server once.



BTW, where the gas station is on the map... near oil fields...

Can you add a bigger village in there? IT would seem much better.

A few more buildings would be great. IT would be great, I can see it now, MEC lauching attack from it on oil fields... Plus it provides a great regroup area.

DETROIT TIGERS
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Old 06-30-2014, 05:23 PM   #27
Killer2354

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Default Re: Khamisiyah feedback

One thing I've noticed on the map is that it is practically the only map with aircraft on it where the mains have no type of mapper based AA, whether it be Self-Propelled Guns or SAM sites. Or both. The insurgency layer of the map also seems very out of place with a good amount of caches out in the open. And with MEC as the ones defending the cache... a T55 vs an Abrams and a (soon to be replaced) Bradley and A10 is kind of overkill. Didn't check which BMP they have because it never lives long enough to do anything.
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Old 06-30-2014, 07:55 PM   #28
X-Alt

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Default Re: Khamisiyah feedback

Quote:
Originally Posted by Killer2354 View Post
One thing I've noticed on the map is that it is practically the only map with aircraft on it where the mains have no type of mapper based AA, whether it be Self-Propelled Guns or SAM sites. Or both. The insurgency layer of the map also seems very out of place with a good amount of caches out in the open. And with MEC as the ones defending the cache... a T55 vs an Abrams and a (soon to be replaced) Bradley and A10 is kind of overkill. Didn't check which BMP they have because it never lives long enough to do anything.
Bradley is being removed for AAS inf layout. I had tons of fun with the Bradley (while teaching a first-game player how to crew APCs), and the T-62 did manage to take a Abrams with it, and one of our M2s got hit by an BMP-2M, which we later took down with ours.
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Old 09-25-2014, 07:41 PM   #29
Curry
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Default Re: Khamisiyah feedback

We played Khamisiyah INS INF tonight with insurgents instead of MEC. The INS team gave us a hard time but the view distance made the IFVs just OP and US won with +250 tickets.
IMO remove the IFVs, the view distance gives enough advantage for BLUFOR - few uparmored HMMWVs with .50cals or Mk.19s should be more than enought. And for the INS team more Rocket Techies and at least 3 SPGs, since it is pretty much the only scope they have.

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Old 09-25-2014, 09:07 PM   #30
Buschpilot453
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Default Re: Khamisiyah feedback

To add opfor needs more transport vehicles. After half an hour in the game there was no car in main left. Also you might want to put respawnable cars araound all compounds like bunker area or chem weapons aswell.
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