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Old 05-11-2013, 06:34 AM   #11
[R-CON]Spook
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Default Re: Muttrah City

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Originally Posted by [R-DEV]Rhino View Post
The city is being liberated in my sub plot so collateral damage would be an issue there.
Haha, when I was talking to some natives and told them that I am here because of a Game where Americans want to liberate them from their oppression, they looked at me like "wtf are you talking about"?

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Old 05-11-2013, 06:46 AM   #12
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Default Re: Muttrah City

They possibly thought you meant from their Monarchy

Oman did actually have a very small uprising in the Arab Spring a few years or so back but it didn't turn into much like in Egypy, Libya and Syria etc but that is mainly down to even thou the country being run under a monarchy, its still doing pretty well

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Old 05-11-2013, 07:01 AM   #13
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Default Re: Muttrah City

Did I see uprising over there? INSURGENCY ALT LAYER CONFIRMED! No you sneaky b*****, you ninja'ed us with your dev blog...

We are staying up!
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Old 05-11-2013, 07:04 AM   #14
[R-DEV]Rhino
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Default Re: Muttrah City

hehe, didn't really go that far
2011 Omani protests - Wikipedia, the free encyclopedia

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Old 05-11-2013, 07:10 AM   #15
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Default Re: Muttrah City

Actually its a sultanate :P

But yes, besides the UAE, Oman is like the best place in the ME to live in. The sultan invests most of the money, gathered by the oil, in expanding infrastructure and education. Everyone got access to schools, women are equal, are allowed to drive cars, work in government offices etc...population consists mainly of moderate muslims. So yeah, not much reason to replace a stable and working government with chaos and crazy extremists.

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Old 05-11-2013, 03:33 PM   #16
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Default Re: Muttrah City

I like the changes to muttrah for 1.0. Thought of hundred player games has me so worked up right now.



Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Old 05-12-2013, 02:58 PM   #17
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Default Re: Muttrah City

one thing i dont like on muttrah is the fence on the north side of docks. its stupid that you have to drive all the way to the "triangle" to get into docks with apc.
adding a hole near the supply depot would be great imo.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-12-2013, 03:08 PM   #18
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Default Re: Muttrah City

Quote:
Originally Posted by Mats391 View Post
one thing i dont like on muttrah is the fence on the north side of docks. its stupid that you have to drive all the way to the "triangle" to get into docks with apc.
adding a hole near the supply depot would be great imo.
Ye this is something I'm thinking about for Muttrah v2.5, although more along the lines of the fence being destroyable

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Old 05-13-2013, 03:34 PM   #19
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Default Re: Muttrah City

Quote:
Originally Posted by [R-DEV]Rhino View Post
Ye this is something I'm thinking about for Muttrah v2.5, although more along the lines of the fence being destroyable
thats even better, but any chance of sneaking in a little hole as placeholder for 1.0?


Mineral: TIL that Wire-guided missiles actually use wire
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Old 05-13-2013, 06:21 PM   #20
Quobble
Default Re: Muttrah City

I would like to see some crashed UN evac cars. Maybe some bags and crates from evaced people around. A few craters and next go them a few rubbish objects.
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