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#11 |
![]() Join Date: Mar 2008
Posts: 1,073
Location: 3500 Feet above the Kashan Desert
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I dont like how you have to walk every where as insurgent can we have a ratio of 5 bikes to one insurgent?
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Derpist
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#12 |
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PR:BF2 Developer
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More vehicles for the insurgents just increases the rate of wastage imo, insurgents need a teleport system much more - between their hideouts.
Re Karbala, I definately agree blufor gets too much juice. Remove Tank, remove Kiowas, add a trans helo and another APC |
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#13 |
![]() Join Date: May 2011
Posts: 857
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To be honest, Insurgents should have a number of fixed spawnpoints all over the map. They're insurgents: They live in that city, so it doesn't make sense they only operate out of one place (main) and a series of hideouts.
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#14 |
![]() Join Date: Jan 2011
Posts: 113
Location: Aberdeen
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Nail, head, right on the. . . Can't the ASSv4 system be used to randomise these spawns as well?
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#15 |
![]() Join Date: May 2011
Posts: 275
Location: NOT NYC
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I don't want Karbala to end up like Basrah were nobody ever plays the tank version of the map, if there is a tank version. The tank isn't that overpowered on this map, usually because bad tank crews get the asset first, about 50% of the time the tank is lost within 20 minutes. It also helps on this map if someone on the insurgent team knowns where the arty ied kit is hidden, but if you know where it is don't go telling all the players in PR because some people will go out into the desert without killing all the bridges first.
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I can prove the Earth is flat. Just look at a picture of the Earth what shape is it? A circle a 2d and flat object. -best thing I've ever heard
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#16 | |
![]() Join Date: Feb 2011
Posts: 108
Location: Chicago
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Quote:
you string up the area north of old main with arty ieds, and mine off the south area, blow the bridges, and then stalk the tank with the bombcar. he either passes blind corners and gets bombcar'd or gets arty'd up north. it just takes a little bit of teamwork, people seem to think one insurgent should be able to kill anything he wants to completely alone. there, i have totally shot myself in the foot because i love to tank on this map. countering it is a simple as identifying chokepoints and setting ambushes on them. | |
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Ingame name:FLAP.INCmoon
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#17 |
![]() Join Date: Mar 2011
Posts: 1,203
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Wouldn't worry about it, assets on Ins side are a free for all, usually the players with no situational awareness get them and drive straight towards the tank over open ground.
I suggested trenches rather than abandoned cars etc because I find it strange to think that NO preperation was done for an assault by Saddam before the U.S. forces arrived. This goes for almost all maps to be honest. A few networks of trenches and some destroyed military hardware (like the Saxon wreck on Basrah) would spice things up a bit and give the Insurgents a little bit of variation on the flat bits. Although the flat bits do serve a purpose - they allow the armour to actually be as powerful as it is 'IRL'. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. If you've been in my squad or have any comments, suggestions or feedback regarding my squad leading or playing please PM me and I will take it on board and try and improve or accommodate them. |
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#18 |
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Al Basrah should never be removed from PR
Karbala is a great map aswell but people have different opinions on different maps. |
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#19 |
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Karbala needs overhaul..some more buildings and some terrain modification...basrah is fine the way it is
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#20 |
![]() Join Date: Apr 2011
Posts: 54
Location: California
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Here is a concept I came up with while reading everyone's comments on Karbala.
Why not take it in a more radical direction, and design the map like some kind of insurgent fortress/city. Using the trenches, while also making the entire place more weathered, more entrenched. Think junkyard metal scraped together to make walls. Also think of creating an environment where the insurgents could have a networks of trenches and walls to effectively pull back when over-run, only to ambush and destroy the American forces. Obviously I think the assets for the US would then stay the same. Karbala could be an insurgent map that can be known for its intensity and viciousness, as the US needs strong tactics and a hard, coordinated attack if they want to get any foothold in the cities or other fortified areas the mappers could come up with. Do you know what I mean or am I just crazy? |
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Last edited by Bradley364; 02-14-2012 at 07:37 PM..
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