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#31 |
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I don't know, I think the main reasons why some didn't like Wanda was because there were lag issues for a lot of people, the terrain had some derpy areas both for driving and walking, plus infantry had it rough going up against so many vehicles at long range.
The lack of jeeps might also have had something to do with it, but people like Kashan, which doesn't get them. So yeah. I liked Wanda though. |
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#32 |
![]() Join Date: Aug 2011
Posts: 48
Location: Jerusalem
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The map is great but in my opinion the forests are way too perfect. They need some broken trees, different sizes of trees(small, mid, enormous randomly spread), grass, different tree lightings/colors etc. Will give it a realistic touch. Other then that, great gameplay.
Btw, is there a way to fix the heli sound bug without changing the view distance? The view distance gives a nice feeling of a forest in the winter time but the sound bug can be annoying sometimes.. |
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Last edited by Yosik; 01-29-2012 at 12:03 PM..
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#33 |
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Retired PR Developer
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#34 | ||
![]() Join Date: Apr 2009
Posts: 945
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Quote:
EDIT: And yeh this is valid point: Quote:
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Last edited by Kain888; 01-29-2012 at 05:50 PM..
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#35 |
![]() Join Date: Sep 2008
Posts: 2
Location: ****
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I have seen 5 flying tree in saaremaa(picture contains 2 of them)
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#37 | |
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This map needs a coordinated team, so when someon dont like this, play Insurgency there is action. For me FOB?s should have a spawnlimit and maximum 2 FOB?s can be build also. (Or you cant spawn at FOB?s at all) Then is a transport organization on every map necessary and the get killed/respawn/killed/respawn is over. Sometimes has PR the same kill/respawn time like BF2 original when the FOB is near. So you killed 1 guy and he appears 30 sec later on the same position and kills you because he knows where you are what kit you have etc. For no claner or no teamworker will be Insurgency then the way to go. Thats my personal opinion i like hardcore teamwork, tactics and i hate to mutch action. For this reason i choosed Project Reality to be my favourit game. | |
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Last edited by ChallengerCC; 01-30-2012 at 09:19 AM..
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#38 | |
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Retired PR Developer
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Quote:
Also it's generated by a script which I don't have access to | |
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#39 |
![]() Join Date: Sep 2010
Posts: 1,096
Location: Porto
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It's a good map but I hope you take a different direction than some PR maps regarding last minute patches. And by that I mean that raising the terrain or placing an object unrealistically to provide better infiltration/cover/maneuver for the attacker does not help in stimulating teamwork - at least, not always. Instead, it promotes stealthy actions and gives a harder time than it should be for a defensive force.
The best example in Sareema, is one big bush blocking the sight to the east from one sandbag bunker that allowed lonewolf russians to cause some damage. And to the west, inside one of the sandbag bunkers you don't see anything other than a pile of dirt that curiously obstructs the sight leading to a hole in the fence. There are heavy assets in this map, there is smoke and ropes that infantry can use. No need for these patches and overthinking design, so I hope you make the necessary changes in time (and hopefully it could be extended to other maps as well). And btw, is it possible to place a few emplaced MGs here and there? Not sure why I only see such a few of this across the PR maplist. Other than, had good fun and it has the potential to become a classic. |
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#40 | |
![]() Join Date: Jan 2009
Posts: 121
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But without this exception of bush ninjas everything else is great in my opinion. | |
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Last edited by Myru; 01-31-2012 at 09:16 AM..
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| Tags |
| 0957, beta, event, feedback, floating, map, saaremaa, tree |
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