|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
| View Poll Results: Your opinion on the new 0.9 rally point change? | |||
| I love it |
|
80 | 35.56% |
| I like it but it has issues [explain] |
|
13 | 5.78% |
| I like it but the community is having a hard time using it |
|
34 | 15.11% |
| Whatever, the game evolves every version |
|
29 | 12.89% |
| I dont like it and the community is having a hard time using it |
|
40 | 17.78% |
| I dont like it at all [explain] |
|
4 | 1.78% |
| I hate it, it doesnt work, destroys gameplay [explain] |
|
25 | 11.11% |
| Voters: 225. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#101 |
![]() Join Date: Dec 2008
Posts: 21
|
|
|
|
|
|
#102 |
![]() Join Date: Jul 2009
Location: Kalmar
Posts: 154
|
I think the nature of the main problem here is the 32 player limit per team, a serious team will use all it's assets, that leaves like 2 full infantry squads, becouse fielding another tank/attackhelicopter or IFV IS better then a measly infantry squad, especailly if you don't have enough people to fully man it since two man of the squad are useless as combat force (the officer and the mandatory medic, the officer should gain a LAT or something, my groupchiefs in the army carried LAT.). And this combined with big maps don't help.
But before 0.9 we could inflate the infantry actually on the map with rally points, thus a squad could repesent a platoon which i think is needed to counter the low player limit. But the problem here is that rally points quite frankly was to spammy, and it was this symptom the devs tried to correct i think. And thus the rally point is useless now, it acts as a nerferd one time medic which is not really usefull when you already have a medic. So what i think is that rally points should be renamed Staging points. They should get a limit of 2 before "reloading", and the stay should be for like 10-15 minutes, that gives you time to assault and if you fail within the time the Staging points disapears or the enemy could hunt you down. This would create more firefights and be more balanced. Or if just 1 shot but 10-15 min upstay time, this would defentivly remove the spammy aspect and require some more teamwork to get a cahce to reload the Staging point. The other method of balanceing as i see it is to make the rally point a viable alternative to a medic, so you can have more firepower in the squad and can use rallypoint to get losses back instead, teh down side being that it would be lmited in use. Becosue i find the medic quite arbitary and gamey and a useless gun now. |
|
|
Last edited by Sirex[SWE][MoW]; 03-11-2010 at 06:35 AM..
|
|
|
#103 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
|
I'd be worried without the 'shame' (hassle/wait/risk it you prefer) of needing to be mediced it'd become die respawn attack die respawn attack....
|
|
|
|
|
#104 |
![]() Join Date: Jan 2009
Location: Alberta
Posts: 171
|
Although the rally change like i said before brings more realism, it brings PR more headaches and bordem. I'm honestly tired of walking for countless hours just to get to places when before i could spawn relatively close and get in the action in a matter of minutes.
Also i now notice more and more people creating 2-3 man squads due to the fact that 4+ people in squads bring too much attention and too much of a challenge to control them and hunt caches and people bog everyone else down. Although going all sneak and ninja style is fun for a bit i really do miss the only firefights i had before with rallies. Which brings my next point of which PR is now getting boring and i have had only maybe 1-2 great firefights that actually got my heart pumping since this patch came out. With rallies constant reinforcements made firefights more tactual for flanking and more epic but now its kill them and move on which good for realism but now it's boring. City maps desperately need rallies, as soldierofortune said that getting a foothold in the city is nearly impossible now without rallies as FOB are easily seen and can be easily overrun inside a city. Which also removes the aspect of epic firefights. The Rally change really needs some work and i hope it does get worked on but for now all i can do is play the game but like i said im getting bored of playing this walking simulator rather then a first person shooter. Some of you may say "Get transport" but with the lack of skilled members flying/driving and terrible map designs it makes it nearly impossible and walking is the safest route. That's my 2 cents and my opinion. |
|
In Game Name - Gr1mSoldier
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#105 |
![]() Join Date: Jan 2010
Posts: 33
|
New guys voting every day but not much text going down. Put your opinions out there people, even if they're only simple!
|
|
|
|
|
|
|
|
|
|
|
#106 |
![]() Join Date: Aug 2009
Posts: 70
|
I had a go with some rifles, G3, L-86, and they both out preformed the marksmen versions. Scoped G3's only have 6 magazines, medic G3's only have 4 compared to 8 and 6.
The whole need four people for a squad gives a huge disadvantage if you just need a three man insertion strike team with one medic and a guy with a grenadier/marksmen/AR, all one kit per squad by the way. Enemy steals your requested kit you can not request another one after death. Every rifle bullet seems to get you a bleeding hit that needs two bandages to heal but they still kill you in their own different respective hits to kill. The SWS still does not hit long ranges or becomes accurate faster like the M24, still does not hit and kill a person for 6 sec wait then fire at 280 yards on high ground prone. The English APC and light tanks get disabled tracks, turret or both. by one RPG on any side besides the front directly and have too tight of turning. I do not know how to properly build anything as Squad Leader now because after I right click it just makes a build icon and does not place down anything. There is not a properly build option with the radio because I can not acess the other menu. The new lasing target system is kinda a downgrade of the actual lase target because you have to manually place the range of target even though the marker is placed directly on the spot of the ground where the lase hits. Even though having an area marked for all on the map for any CAS units you still have to say lase target but the chat spam of the phrase with Missile or Cannon is really helpful when the only things are missiles and bombs. If tanks and other armor had a working target dot in a box then they could engage targets beyond their line of sight. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by BadGuy; 03-23-2010 at 07:11 AM..
|
|
|
#107 |
![]() Join Date: May 2009
Posts: 85
|
It s getting boring , AAS is dieing as ppl are tired of walking . Remember lots of players dont vote or even read this .
|
|
AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war." A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#108 |
![]() Join Date: Nov 2008
Location: Alberta
Posts: 1,662
|
Its good, but takes time getting used to. Changes gameplay so much.
However, lack of transport in some obviously untested layers makes the "walking" issue rise. Nobody likes doing 2k runs. But, thats why you build firebases. Thats why they upped it to 6 firebases per team now. It's crazy. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#109 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
|
I just build firebases as the team advances. If there are assets to be destroyed by TOW or AA my squad will man the FOB until another can be placed nearer the front line. Then the whole team then can use the FOB's for respawning.
Think about what the team needs to win, not just your squad. |
|
|
|
|
#110 |
![]() Join Date: Jan 2009
Posts: 65
|
I think it did the complete oposite of it was sopused to do.
Destroyed more or less team work, ALLOT more lone wolfing. |
|
|
|
|
|
|
|
|
![]() |
| Tags |
| change, opinion, point, rally |
| Thread Tools | |
| Display Modes | |
|
|