|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
| View Poll Results: Do you like the deviation system in v0.909? | |||
| Deviation in 0.9 is perfect. |
|
29 | 24.17% |
| I like it and it is better than previous versions. |
|
80 | 66.67% |
| I hate it. |
|
5 | 4.17% |
| Deviation? |
|
6 | 5.00% |
| Voters: 120. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 | |
|
Forum Moderator
![]() |
As with the Rally Point change the deviation system is one of the most frequent topics of discussion on these forums and most of the threads about it seem to be complaining that it is unrealistic and too difficult, with very little praise going around.
Therefore I thought it might be useful to get some feedback from forum users on how they feel about the deviation system. The key changes for 0.9 are as follows: Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Check out my PR gameplay videos -> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Everything starts with a choice, and we are free to make it" WWJND? |
||
|
|
|
|
|
#2 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
|
i think that the deviation is better than previous version.
but its just silly looking when you have your aim in a chest of a enemy and you miss the shot. so,maybe just eyecandyswayanimationthing to remind that there is something why you miss. but overall is just ok. |
|
|
|
|
|
#3 |
|
PR:BF2 Contributor
![]() Join Date: Sep 2008
Location: NRW Aachen
Posts: 305
|
How about: "liked deviation in 0.8"... or "Deviation is to low"? ^^
|
|
|
|
|
|
#4 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
|
Quote:
IMO: "I like it and it is better than previous versions, but it still doesn't feel realistic/could use some work." Deviation will never be perfect, but it is the best its ever been and im very happy with it. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#5 |
![]() Join Date: Jun 2009
Posts: 305
|
I really like the deviation, it makes the most realistic firing positions the most accurate. I love it when people prone dive while I am crouching and aiming at their face. The moment they prone dive, I stop and make sure that they get a bullet in the head, while they watch me aim and their bullets go all over the place! >
When rounding a corner, the deviation is great if u know how to use it. You stop, take a breath at a corner, go around and u have GED (good-enough-deviation) |
|
|
|
|
|
|
|
|
|
|
|
#6 |
![]() Join Date: Mar 2007
Location: swe
Posts: 221
|
Way better than in 0.87, but I liked the 0.6 version best. Even as it is now you aim like a not so sober judge, having bullets flying to the corners of the screen, if you are too hasty.
|
|
|
|
|
|
#7 |
![]() Join Date: Jan 2007
Location: Nova Scotia, Canada
Posts: 320
|
Yeah hitting the wall 2 feet to the side of you like you are drunk and shaking on coke is annoying. The max deviation still needs to be tightened up a bit imo.
|
|
|
|
|
|
#8 |
![]() |
Its a toughy.
I think its just more about variables. Such as running; crouching; proning, they should all have differant levels as well as running up hill down hill going over rocks. Ive had one guy we were out in the desert and He was running down hill crouched i was running crouched up the hill and he hit me yes he had the gravitational pull but at the same time realistically his speed would have meant he slipped a bit or it was harder not to fall forward. Again "I like it and it is better than previous versions, but it still doesn't feel realistic/could use some work." I think the main problem is that people want it to be easy instead of realistic. And if it gets too hard players wont stick around. So there needs to be easy ways to hit targets such as prone for a long time and almost dead on shot and hard like running around corners creates terrible kick back and massive deviation so the insurgents cant just ambush round corners with no fear of their life. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Unit: Marine Corps Division: 3rd Plt - Aviation M.O.S: -7563 |
|
|
|
|
|
|
#9 |
|
Retired PR Developer
![]() |
i'm not going to say that I like it, cuz I don't like deviation, but I accept it as part of the realistic simulation.
so, I'm happy with it, rather than I like it. I would OFC prefer it if we had a game that had weapon sway etc its better than .8 onwards atm, but I'd like to see what would happen if .6/7 deviation was used in a public game |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
|
#10 |
![]() Join Date: Jul 2008
Posts: 965
|
Better than previous versions.
Still a crap system. Still needs improvement. |
|
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win! |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| deviation, system, v09 |
| Thread Tools | |
| Display Modes | |
|
|