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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
| View Poll Results: Do you like the deviation system in v0.909? | |||
| Deviation in 0.9 is perfect. |
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29 | 24.17% |
| I like it and it is better than previous versions. |
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80 | 66.67% |
| I hate it. |
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5 | 4.17% |
| Deviation? |
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6 | 5.00% |
| Voters: 120. You may not vote on this poll | |||
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#11 |
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Banned
![]() Join Date: Mar 2010
Posts: 49
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i think it's reasonable compared to the last version but i always find it hard to believe a trained soldier cant shoot straight before 6 seconds or whatever it is. Also insta proning still works and hasnt been got rid of.
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#12 |
![]() Join Date: May 2008
Location: Strongside
Posts: 762
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I like it better then previous versions.
Though deviation should be linked with what kind of movement you make. Now you can sprint for two seconds and have the same deviation as if you would have walked with your sights up for 2 seconds. Sprinting should (like pronediving) always result in max deviation. |
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#13 |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Prone diving is ALOT less effective now, also what range is it hard to believe at? people always say that but never specify the range? you also realize that the closer you are the less you have to wait so waiting the full 6 seconds is rarely needed.
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#14 |
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It's getting there, that's certain, but there are still those instances...
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#15 | |
![]() Join Date: Feb 2009
Posts: 267
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Quote:
It will never be realistic IMO, the engine just can't do it. But it is pretty close. I just hate how inaccurate the pistols are though... Those can be hip fired more accurately in real life than in PR. (Only when you take them out, when you stand still they are fair) | |
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#16 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Unit: Marine Corps Division: 3rd Plt - Aviation M.O.S: -7563 |
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#17 |
![]() Join Date: Dec 2009
Posts: 31
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pr 0.9 is ok but thar is stell sum bugs in it but i ges it well b all worked out in time
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#18 |
![]() Join Date: Nov 2008
Location: Cheshire
Posts: 252
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Generally I like the new weapon handling. I can now run, stop, aim and hit reasonably close to my point of aim. This is what I've been waiting for in PR.
It also means you can go around a corner and still shoot with reasonable accuracy. However, as someone else mentioned there are still 'those moments' when you're left cursing after the deviation causes you to miss some close range shot that would have been easy IRL. Has recoil been toned down for .9 too? I was using the IDF full-auto M4 and it seemed very controllable, especially at close range. I like! Overall I don't like deviation, but the current system seems to be working OK, and that's good enough for me until we get and engine which can do weapon sway. Stu. |
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#19 |
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Love it.
Pinned down by LAV, hide behind cover. LAV shoots at someone else, I run around corner and line him up and it is a dead LAV |
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#20 |
![]() Join Date: Aug 2009
Posts: 70
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A real person should not have problems hitting 100 yards when still but moving for a bit and then aiming and seeing the bullet deviate 15 degrees top left from target is random enough when the gun barrel is pointing at target. I bet this will all work out if the screen shakes after a few running so experianced players can try and compansate the deviation while aiming.
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| Tags |
| deviation, system, v09 |
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