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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#1 |
![]() Join Date: Feb 2010
Location: Shropshire, England
Posts: 30
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Simply put, the new limitations on kits are killing this game for me and my friends.
I play with a group of friends and even though we have 6+ people with the game we often struggle to get the 4 required to get a Medic in our squad. We have all come to the same conclusion and given up trying to play if we don't have at least 4 people, so that we can get the kits required to be competitive in this game. This is one occasion where the argument of REALISM > * just doesn't fly, as said in another thread (which I failed to find) the number of medics per squad just isn't realistic in this game, so for the sake of playability please lower the number of people required to request a Medic kit! Cheers |
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#2 | |
![]() Join Date: Sep 2008
Location: Stockholm
Posts: 624
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Quote:
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Swedes are badass because they have to fight polar bears all the time |
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#3 |
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Banned
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Most players are pretty nice and if you ask in team chat for a 4th person to get the kit, somebody will usually join your squad to help out.
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#4 |
![]() Join Date: Feb 2010
Location: Shropshire, England
Posts: 30
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The thing is, what has been gained by limiting it to 4 people? Asking people to join your squad so you can request a kit is a pain. I can see this working with other kits, but the Medic Kit is a requirement in ANY squad, regardless of the number of people in it.
I may be alone here, but I really didn't see the issue with the 2 people requirement for the Medic Kit. |
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#5 |
![]() Join Date: Jul 2008
Location: Cerkno
Posts: 3,127
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3 was better option for medic...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Orgies beat masturbation hands down. - Staker
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#6 |
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I agree that 4 is a ridiculous number, because I love being the medic and having the lives of my squad in my hands. But you should've posted this in the suggestions to get it noticed better.
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#7 |
![]() Join Date: Jun 2006
Location: Utsunomiya
Posts: 1,432
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I disagree, I like the move to focus on full and cohesive squads. This works especially well in skirmish scenarios, where previously you could have 5 medics on a team of 10, it is now lowered to 2 medics for that two squads... much less revive spam
Plus it forces people to squad up and get out of their '2-3 person' comfort zone |
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#8 |
![]() Join Date: Sep 2008
Posts: 267
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Oh god you mean you might have to play with a pub or two in your squad?!? Say it isn't so! Grow up. 4 though a little high it's fine.
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#9 |
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Retired PR Developer
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I prefer 3 for the simple reason that squads that get created half way through the game by new players are often left medicless for along time.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#10 |
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Leave it at 4!
Think about it... while 3 people are stealthier/easier to control as a SL, when you have 4 or more people you get too much micromanagement as SL... which means you will almost inevitably get someone hit... While 3 people is much easier to look around. In the end, the SL has 3 field dressings. Enough for you to walk back to a resupply area or call in air supply/evac Also the fast medic healing balances the need for 4 people |
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In-game name: #BillSL
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| kit, limitations, medic |
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