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| PR:BF2 v0.97 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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#1 |
![]() Join Date: Mar 2009
Location: La Mirada, CA, US
Posts: 13
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According to the manual, a side may build 6 FOBs, 3ATs, 12AAs, and 24HMGs, which should mean that you can build at least 2 AAs per FOB, but the game will only let you build 1 AA per FOB. WTF?
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#2 |
![]() Join Date: Nov 2009
Posts: 6
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You can build more than six FOBs in a game, it's just that only six can exist at a time.
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#3 |
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You may have been in the section referring to CnC?
I don't know... 3 AT's? what is this? :\ |
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#4 |
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i think you mixed up CnC and AAS modes if i understand your post correctly.
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#5 |
![]() Join Date: Mar 2009
Location: La Mirada, CA, US
Posts: 13
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Here is what the new manual says regarding deployable assets, this is copied and pasted directly from the manual.
Deployable structures Here is a list of the deployable structures and the requirements for placing them. Deployable assets can be wrecked (rendering them unusable) with incendiary grenades, C4, IEDs, tank shells, bombs or heavy missiles . They can be completely destroyed by further damaging the wreck. Forward outposts and hideouts can also be wrecked by knifing the radio in them. Forward Outpost (FO): The forward outpost serves as a deployable spawn position for the team. If 2 or more enemies are close by, spawning is disabled until 2-3 minutes after they leave or die. Requirements: Must be constructed within 50m of a friendly supply crate The team may have a total of 6 forward outposts at the same time Must be constructed at least 200m from other forward outposts Hideout: Insurgents use the hideout as a spawn location. If 2 or more enemies are close to the hideout, spawning is disabled until 2-3 minutes after they leave or die. Requirements: Requested further than 200m from the closest hideout The team may have up to 6 hideouts at the same time Heavy MG: A deployable heavy machine gun. Requirements: Must be placed within 200m of a forward outpost 2 supply crates must be within 200m Only one other heavy MG may be within 200m distance The team can have up to 24 heavy MGs February 5, 2010 Project Reality 0.9 Manual 28 Anti-Tank: A deployable anti-tank missile launcher. Requirements: Must be placed within 200m of a forward outpost 2 supply crates must be within 200m No other anti-tank emplacement may be within 200m distance The team can have up to 3 anti-tank positions at the same time Anti-Air: A deployable surface-to-air missile launcher. Requirements: Must be placed within 200m of a forward outpost 2 supply crates must be within 200m No other anti-air emplacement may be within 200m distance The team can have up to 12 anti-air emplacements Foxhole: A sandbagged foxhole provides cover against small arms and artillery strikes. Requirements: Must be placed within 200m of a forward outpost 2 supply crates must be within 200m A maximum of 9 other foxholes or segments of razor wire are within 200m The team can have up to 100 foxholes and segments of razor wire in total Wire: A 10m stretch of razor wire and tank traps. Requirements: Must be placed within 200m of a forward outpost 2 supply crates must be within 200m A maximum of 9 other foxholes or segments of razor wire are within 200m The team can have up to 100 foxholes and segments of razor wire in total February 5, 2010 Project Reality 0.9 Manual 29 Which is pretty clear. Either the manual or the gameplay is wrong. There's only one section in the manual about construction, section 6: construction |
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#6 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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Must be placed within 200m of a forward outpost. 2 supply crates must be within 200m. No other anti-air emplacement may be within 200m distance
Were you trying to place them too close to each other? They have to be placed 200m within a FOB, but can't be placed 200m within another AA station. If you were trying to set 2 AA's up, they might just have been too close. |
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#7 | |
![]() Join Date: Mar 2009
Location: La Mirada, CA, US
Posts: 13
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#8 |
![]() Join Date: Mar 2009
Posts: 329
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Its always been 2 hmg and 1 AA pr FOB. Dont see why that would change. They could probably have worded it better in the manual though.
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#9 |
![]() Join Date: Mar 2009
Location: La Mirada, CA, US
Posts: 13
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I understand that, but the manual pretty much says that has changed, but it didn't. Why print a manual if it's not correct?
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#10 | ||
![]() Join Date: Jul 2009
Posts: 183
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Quote:
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| asset, game, manual, reflected, rules |
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